Hasone-
How does Hasone- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.16 K/D and so clearly above the average (0.99).
Impact
StrengthExactly 2 kills in 15.1% of rounds and so well above the average (13.1%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Last 3 months: 0.85 (at the start 0.76). Well above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.19 (at the start 1.00). Well above the average (1.00).
Damage per round (ADR)
Last 3 months: 87.9 (at the start 77.9). Clearly above the average (79.2).
Share of headshot kills
Last 3 months: 47% (at the start 40%). Right on the average (47%).
Matches won (win rate)
Last 3 months: 37% (at the start 50%). Well below the average (48%).
Last 3 months: 1,674 (at the start 1,681).
Rounds with first kill
1v1 clutches won
Patterns
From the last 77 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Hasone- loses the most ELO on Mirage: −23 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Dust 2
- Most kills in a match: 35 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hasone- plays
Across 77 matches Hasone- averages K/R 0.81 and ADR 83.3; the rating across the 56 rated matches is 1.14. Biggest strength: K/D at 1.16, better than 93% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 8 players. Averages 17.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 28 of 56 matches the rating was 1.10 or higher (50%), in 13 it was below 0.90. In 41 matches with detailed stats: 14 4Ks and 1 ace. Hasone- loses the most ELO on Mirage (−23 ELO, win rate 44%). Improved over the last three months: K/R +0.09, Rating +0.19, ADR +10.0, Headshots +7 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: ELO at 1,674. Last 30 days: 1 matches, win rate 0%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.