Hashito

Russia
On FACEIT since 2025 90 matches tracked 83 matches in 30 days
ELO ▲ 453
2,286
30-day peak: 2,286
Rank EU
#104,526
Russia #29,783 in Russia
Last updated:

How does Hashito play?

Rating 1.15 K/R 0.81 ADR 81.8 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 90 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 23x 4K, 4 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Hashito is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 −24 ELO, win rate 47%
On Saturdays ±0 ELO, win rate 35%

Hashito loses the most ELO on Mirage: −24 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
36% better than 5%
0.79 better than 69%
80.1 better than 44%
1.11 better than 71%
49% of 83 duels better than 36%
58% of 12 situations better than 92%
Anubis18
67% better than 89%
0.83 better than 83%
82.4 better than 54%
1.23 better than 92%
47% of 51 duels better than 27%
60% of 15 situations better than 90%
Dust 217
47% better than 33%
0.80 better than 75%
82.7 better than 57%
1.11 better than 71%
51% of 69 duels right on the average
36% of 11 situations better than 45%
Ancient16
63% better than 83%
0.89 better than 91%
85.4 better than 69%
1.24 better than 91%
64% of 59 duels better than 95%
13% of 8 situations better than 4%
Cache7
71% -
0.76 -
74.2 -
1.07-
71% of 24 duels -
33% of 3 situations -
Nuke5
40% -
0.73 -
83.1 -
1.03-
50% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hashito plays

Across 90 matches Hashito averages K/R 0.81, ADR 81.8 and a rating of 1.15. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 59% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 49 of 90 matches the rating was 1.10 or higher (54%), in 18 it was below 0.90. In 90 matches with detailed stats: 23 4Ks and 4 aces. Hashito loses the most ELO on Mirage (−24 ELO, win rate 36%). Things go best from match 5 of the day (±0 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate. Last 30 days: 83 matches, win rate 54%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.