Hash1ro

Lithuania
On FACEIT since 2023 74 matches tracked 24 matches in 30 days
ELO ▼ 108
2,549
30-day peak: 2,657
Rank EU
#44,496
Lithuania #390 in Lithuania
Last updated:

How does Hash1ro play?

Rating 1.03 (from 24 matches) K/R 0.73 ADR 80.0 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 29% weak 0.75 to 0.89 8% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 4x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.75, ADR at 79.2
▼ Got worse
Headshots −2 pp

Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 74 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
21 matches · 38% win rate

Hash1ro loses the most ELO on Ancient: −30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
65% better than 90%
0.78 better than 65%
85.2 better than 69%
1.10-
54% of 41 duels better than 63%
25% of 4 situations better than 12%
Ancient21
38% better than 9%
0.72 better than 33%
79.4 better than 33%
0.98-
64% of 36 duels better than 96%
25% of 4 situations better than 18%
Dust 211
45% -
0.71 -
77.6 -
1.13-
58% of 24 duels -
50% of 2 situations -
Anubis10
30% -
0.69 -
74.4 -
1.00-
54% of 26 duels -
50% of 2 situations -
Inferno4
75% -
0.47 -
56.9 -
0.61-
0% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Hash1ro plays

Across 74 matches Hash1ro averages K/R 0.73 and ADR 80.0; the rating across the 24 rated matches is 1.03. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 10 of 24 matches the rating was 1.10 or higher (42%), in 7 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 0 aces. Hash1ro loses the most ELO on Ancient (−30 ELO, win rate 38%). Things go best from match 5 of the day (±0 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate. Improved over the last three months: Win rate +14 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, ADR at 79.2. Last 30 days: 24 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.