HasbiRabbi

Russia
On FACEIT since 2026 133 matches tracked 93 matches in 30 days
ELO ▲ 426
2,480
30-day peak: 2,517
Rank EU
#56,673
Russia #16,142 in Russia
Last updated:

How does HasbiRabbi play?

Rating 1.13 K/R 0.81 ADR 85.4 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 133 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.8
Knife kills 2 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 84%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 26x 4K, 2 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 4%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether HasbiRabbi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 133 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
59 matches · 53% win rate
In match 1 of the day +75 ELO
27 matches · 52% win rate
On Sundays +25 ELO, win rate 52%

HasbiRabbi loses the most ELO on Dust 2: −23 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.61 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
53% better than 56%
0.81 better than 79%
85.8 better than 72%
1.11 better than 72%
57% of 277 duels better than 78%
38% of 34 situations better than 53%
Mirage46
61% better than 83%
0.80 better than 74%
84.5 better than 66%
1.11 better than 72%
50% of 213 duels better than 41%
41% of 41 situations better than 60%
Inferno12
67% -
0.87 -
88.5 -
1.27-
61% of 59 duels -
40% of 5 situations -
Anubis6
83% -
0.84 -
81.6 -
1.20-
59% of 22 duels -
33% of 6 situations -
Ancient5
40% -
0.80 -
78.3 -
1.07-
56% of 18 duels -
0% of 1 situations -
Cache4
50% -
0.92 -
99.5 -
1.29-
72% of 18 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HasbiRabbi plays

Across 133 matches HasbiRabbi averages K/R 0.81, ADR 85.4 and a rating of 1.13. Biggest strength: K/D at 1.16, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 62 of 133 matches the rating was 1.10 or higher (47%), in 43 it was below 0.90. In 133 matches with detailed stats: 26 4Ks and 2 aces. HasbiRabbi loses the most ELO on Dust 2 (−23 ELO, win rate 53%). Things go best from match 5 of the day (+104 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +104 ELO. Last 30 days: 93 matches, win rate 54%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.