Haron_Ice
How does Haron_Ice play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Weakness10% of 1v2s won and so well below the average (22%).
Weapons and aim
Average53% headshots and so well above the average (47%).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.4%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.65 (at the start 0.78). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96.
Damage per round (ADR)
Best month: June 2026 with 84.0. Last 3 months: 73.1 (at the start 84.0). Clearly below the average (80.5).
Share of headshot kills
Best month: June 2026 with 56%. Last 3 months: 49% (at the start 56%). Slightly above the average (47%).
Matches won (win rate)
Best month: June 2026 with 54%. Last 3 months: 46% (at the start 54%). Well below the average (53%).
Best month: October 2026 with 1,485.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Haron_Ice loses the most ELO on Dust 2: −16 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Mirage
- Longest win streak: 5 wins in a row · Overpass
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How Haron_Ice plays
Across 82 matches Haron_Ice averages K/R 0.72 and ADR 78.8; the rating across the 41 rated matches is 0.88. Biggest strength: Headshot rate at 53%, better than 85% of level 7 players. Most room to improve: Rating at 0.88, better than only 7% of level 7 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 8 of 41 matches the rating was 1.10 or higher (20%), in 24 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. Haron_Ice loses the most ELO on Dust 2 (−16 ELO, win rate 38%). Things go best on Mirage (+13 ELO, win rate 55%). Match no. 1 of the day goes best: 59% win rate. Got weaker: K/R −0.13, ADR −10.9, Headshots −7 pp, Win rate −8 pp. Last 30 days: 37 matches, win rate 43%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.