Harogate

Russia
On FACEIT since 2025 93 matches tracked 46 matches in 30 days
Last updated:

How does Harogate play?

Rating 1.17 (from 46 matches) K/R 0.76 ADR 81.7 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 46 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.8
Knife kills 2 in 93 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 9x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.13, ADR +9.6, Win rate +17 pp
= Stayed the same
Headshots at 46%
▼ Got worse
ELO −441

Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.83
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.83 (at the start 0.70). Clearly above the average (0.75).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −76 ELO
47 matches · 55% win rate
From match 5 of the day −76 ELO
28 matches · 46% win rate
On Dust 2 −25 ELO
24 matches · 50% win rate

Harogate loses the most ELO on Mirage: −76 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.46 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 58%
0.78 better than 65%
81.8 better than 52%
1.26 better than 94%
60% of 156 duels better than 89%
35% of 20 situations better than 40%
Dust 224
50% better than 41%
0.72 better than 37%
80.5 better than 44%
0.97-
53% of 30 duels better than 58%
20% of 5 situations better than 9%
Ancient7
86% -
0.80 -
87.7 -
1.10-
58% of 19 duels -
0% of 2 situations -
Anubis7
14% -
0.74 -
82.2 -
0.99-
30% of 20 duels -
-
Inferno3
67% -
0.58 -
73.2 -
0.64-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Harogate plays

Across 93 matches Harogate averages K/R 0.76 and ADR 81.7; the rating across the 46 rated matches is 1.17. Biggest strength: Rating at 1.17, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Mirage with a 55% win rate in 47 matches. In 26 of 46 matches the rating was 1.10 or higher (57%), in 13 it was below 0.90. In 46 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. Harogate loses the most ELO on Mirage (−76 ELO, win rate 55%). Improved over the last three months: K/R +0.13, ADR +9.6, Win rate +17 pp. Got weaker: ELO −441. Unchanged in recent months: Headshots at 46%. Last 30 days: 46 matches, win rate 61%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.