Harlecs

Japan
On FACEIT since 2018 184 matches tracked 54 matches in 30 days
ELO ▲ 9
2,018
30-day peak: 2,184
Rank SEA ▼ 2,757 places
#6,221
Japan #265 in Japan
30 days · prev. #3,464 · best #3,457
Last updated:

How does Harlecs play?

Rating 1.02 (from 163 matches) K/R 0.72 ADR 76.9 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 3.0
Knife kills 3 in 183 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 1 ace in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.63+0.35 · Ø 0.28 better than 98%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.12, ADR +4.4, Win rate +4 pp
= Stayed the same
Headshots at 51%, ELO at 2,018
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
39 matches · 56% win rate
On Ancient −3 ELO
44 matches · 48% win rate
Between 18:00 and 24:00 −1 ELO, win rate 45%
On Wednesdays −1 ELO, win rate 33%

Harlecs loses the most ELO on Mirage: −27 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 41 · Overpass

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
48% better than 40%
0.71 better than 33%
75.3 better than 19%
1.00 better than 39%
56% of 148 duels better than 75%
36% of 42 situations better than 45%
Dust 242
55% better than 63%
0.72 better than 41%
78.1 better than 36%
1.04 better than 53%
51% of 184 duels right on the average
26% of 27 situations better than 20%
Mirage39
56% better than 67%
0.73 right on the average
77.2 better than 33%
1.07 better than 66%
58% of 156 duels better than 87%
42% of 26 situations better than 60%
Anubis20
40% better than 15%
0.73 better than 46%
79.0 better than 39%
1.08 better than 67%
58% of 52 duels better than 85%
67% of 12 situations better than 96%
Inferno16
44% better than 22%
0.68 better than 27%
76.2 better than 29%
1.00-
53% of 53 duels better than 58%
18% of 11 situations better than 11%
Nuke11
55% -
0.72 -
77.3 -
0.93-
64% of 22 duels -
20% of 5 situations -
Cache10
30% -
0.67 -
72.8 -
0.87-
57% of 28 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Harlecs plays

Across 183 matches Harlecs averages K/R 0.72 and ADR 76.9; the rating across the 163 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 39 matches. In 62 of 163 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 132 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. Harlecs loses the most ELO on Mirage (−27 ELO, win rate 56%). Things go best in match 4 of the day (±0 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate. Improved over the last three months: K/R +0.04, Rating +0.12, ADR +4.4, Win rate +4 pp. Unchanged in recent months: Headshots at 51%, ELO at 2,018. Last 30 days: 54 matches, win rate 48%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.