Harki-

Denmark
On FACEIT since 2015 117 matches tracked 45 matches in 30 days
ELO ▲ 82
2,441
30-day peak: 2,441
Rank EU
#64,344
Denmark #1,728 in Denmark
Last updated:
Next update possible in 39m 42s

How does Harki- play?

Rating 1.15 K/R 0.85 ADR 92.5 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 117 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 3.3
Knife kills 1 in 117 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 28x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +13 pp, ELO +330
= Stayed the same
K/R at 0.85, Rating at 1.14, ADR at 93.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.97. Last 3 months unchanged at 0.85. Well above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −52 ELO
21 matches · 67% win rate
In match 2 of the day −23 ELO
27 matches · 37% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 44%
On Sundays ±0 ELO, win rate 50%

Harki- loses the most ELO on Nuke: −52 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.34 · Cache

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache24
54% -
0.82 -
89.0 -
1.14-
49% of 166 duels -
29% of 14 situations -
Inferno24
58% better than 62%
0.92 better than 96%
98.7 better than 96%
1.26 better than 92%
60% of 190 duels better than 83%
33% of 9 situations better than 40%
Nuke21
67% better than 82%
0.93 better than 95%
101.8 better than 98%
1.28 better than 93%
59% of 150 duels better than 80%
30% of 10 situations better than 22%
Ancient18
56% better than 63%
0.85 better than 90%
94.2 better than 94%
1.13 better than 79%
53% of 104 duels better than 58%
33% of 3 situations better than 38%
Dust 217
59% better than 76%
0.75 better than 54%
82.5 better than 57%
1.01 better than 39%
44% of 103 duels better than 12%
25% of 12 situations better than 19%
Mirage9
22% -
0.82 -
88.3 -
1.09-
48% of 54 duels -
33% of 3 situations -
Anubis3
0% -
0.48 -
58.9 -
0.54-
35% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Harki- plays

Across 117 matches Harki- averages K/R 0.85, ADR 92.5 and a rating of 1.15. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 64 of 117 matches the rating was 1.10 or higher (55%), in 32 it was below 0.90. In 72 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 1.33. Harki- loses the most ELO on Nuke (−52 ELO, win rate 67%). Things go best on Cache (+11 ELO, win rate 54%). Match no. 1 of the day goes best: 67% win rate, −26 ELO. Improved over the last three months: Headshots +3 pp, Win rate +13 pp, ELO +330. Unchanged in recent months: K/R at 0.85, Rating at 1.14, ADR at 93.3. Last 30 days: 45 matches, win rate 56%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.