Haris1-

Kosovo
On FACEIT since 2024 237 matches tracked 45 matches in 30 days
Last updated:

How does Haris1- play?

Rating 0.92 (from 209 matches) K/R 0.69 ADR 73.4 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 209 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 96%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.89−0.10 · Ø 0.99 better than 13%
Pistol kills per match 2.5
Knife kills 3 in 237 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 22x 4K, 2 aces in 165 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +189
= Stayed the same
K/R at 0.69, Rating at 0.92, ADR at 73.5, Win rate at 47%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Slightly below the average (0.72).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
33 matches · 36% win rate
From match 5 of the day −1 ELO
28 matches · 32% win rate
On Saturdays +4 ELO, win rate 37%

Haris1- loses the most ELO on Mirage: −18 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.93 · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
48% better than 41%
0.68 better than 28%
72.1 better than 14%
0.93 better than 23%
46% of 298 duels better than 28%
51% of 37 situations better than 84%
Anubis47
47% better than 40%
0.72 right on the average
75.0 better than 23%
0.98 better than 39%
51% of 174 duels better than 54%
39% of 18 situations better than 56%
Ancient46
63% better than 88%
0.69 better than 25%
72.8 better than 13%
0.92 better than 18%
51% of 188 duels right on the average
48% of 21 situations better than 74%
Mirage33
36% better than 8%
0.71 better than 42%
78.0 better than 40%
0.85 better than 6%
48% of 102 duels better than 36%
62% of 13 situations better than 95%
Inferno16
19% better than 1%
0.65 better than 19%
68.1 better than 6%
0.86 better than 8%
46% of 70 duels better than 27%
33% of 9 situations better than 39%
Nuke9
44% -
0.64 -
69.6 -
0.83-
50% of 44 duels -
40% of 5 situations -
Cache7
43% -
0.61 -
64.5 -
0.75-
44% of 36 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Haris1- plays

Across 237 matches Haris1- averages K/R 0.69 and ADR 73.4; the rating across the 209 rated matches is 0.92. Biggest strength: Headshot rate at 59%, better than 96% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.4 kills per match with 59% headshots. The strongest map is Ancient with a 63% win rate in 46 matches. In 59 of 209 matches the rating was 1.10 or higher (28%), in 106 it was below 0.90. In 165 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 0.97. Haris1- loses the most ELO on Mirage (−18 ELO, win rate 36%). Things go best on Anubis (+33 ELO, win rate 47%). Match no. 1 of the day goes best: 54% win rate, −18 ELO. Improved over the last three months: ELO +189. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.92, ADR at 73.5, Win rate at 47%. Last 30 days: 45 matches, win rate 40%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.