Hardische

Ukraine
177 matches tracked 55 matches in 30 days
Last updated:

How does Hardische play?

Rating 1.12 K/R 0.81 ADR 85.6 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 177 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Strength
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 80%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.10+0.10 · Ø 1.00 better than 81%
Pistol kills per match 3.2
Knife kills 6 in 177 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 93%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 45x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.12, ADR +6.0, Headshots +5 pp, Win rate +4 pp, ELO +240
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −80 ELO
39 matches · 38% win rate
On Dust 2 −1 ELO
42 matches · 40% win rate
On Mondays −22 ELO, win rate 32%

Hardische loses the most ELO in match 1 of the day: −80 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 44 · Nuke
  3. Highest rating in a match: 2.40 · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
65% better than 91%
0.89 better than 95%
92.6 better than 93%
1.23 better than 94%
56% of 480 duels better than 80%
48% of 58 situations better than 76%
Dust 242
40% better than 17%
0.79 better than 77%
84.1 better than 70%
1.09 better than 74%
54% of 285 duels better than 69%
31% of 26 situations better than 32%
Anubis26
50% right on the average
0.79 better than 80%
83.7 better than 69%
1.10 better than 80%
47% of 177 duels better than 27%
38% of 13 situations right on the average
Ancient16
19% better than 1%
0.68 better than 21%
76.8 better than 28%
0.90 better than 13%
44% of 102 duels better than 14%
36% of 11 situations better than 47%
Nuke9
33% -
0.81 -
80.2 -
1.09-
49% of 41 duels -
67% of 3 situations -
Cache6
17% -
0.63 -
68.5 -
0.83-
34% of 35 duels -
25% of 8 situations -
Inferno4
50% -
0.55 -
65.4 -
0.75-
32% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hardische plays

Across 177 matches Hardische averages K/R 0.81, ADR 85.6 and a rating of 1.12. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Averages 18.0 kills per match with 48% headshots. The strongest map is Mirage with a 65% win rate in 72 matches. In 85 of 177 matches the rating was 1.10 or higher (48%), in 55 it was below 0.90. In 141 matches with detailed stats: 45 4Ks and 1 ace. Best month by rating: August 2026 at 1.16. Hardische loses the most ELO in match 1 of the day (−80 ELO, win rate 38%). Things go best in match 3 of the day (+23 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +23 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +6.0, Headshots +5 pp, Win rate +4 pp, ELO +240. Last 30 days: 55 matches, win rate 58%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.