HardeNNN

Russia
109 matches tracked 40 matches in 30 days
Last updated:

How does HardeNNN play?

Rating 1.12 (from 59 matches) K/R 0.78 ADR 85.5 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 8
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 27% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 87%
Opening duels won 60%+10 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 37%
Clutch 1v2 won 19%−3 pp better than 33%
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%0 pp level
AWP share of kills 23%+13 pp better than 92%
K/D 1.15+0.15 better than 92%
Pistol kills per match 2.2
Knife kills 1 in 109 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.4 pp better than 94%
Rounds with 3K 4.0%+0.1 pp better than 53%
MVPs per match 2.7+0.5 better than 92%
4Ks and aces 15x 4K, 2 aces in 88 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 88%
Utility damage per round 6.2+2.0 better than 88%
Enemies flashed per round 0.46+0.18 better than 89%
Rounds with a death 68%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.09, Win rate +4 pp, ELO +390
= Stayed the same
ADR at 86.3, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.71).

Patterns

From the last 109 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
29 matches · 38% wins
In match 2 of the day +36 ELO
26 matches · 42% wins
On Sundays −21 ELO, win rate 41%

HardeNNN loses the most ELO on Dust 2: −24 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.42 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
38% better than 11%
0.78 better than 77%
87.4 better than 85%
1.15-
60% of 136 duels better than 92%
38% of 16 situations level
Mirage25
56% better than 68%
0.80 better than 84%
86.7 better than 84%
1.23-
59% of 128 duels better than 92%
47% of 17 situations better than 74%
Ancient18
56% better than 67%
0.76 better than 67%
84.0 better than 71%
1.03-
57% of 91 duels better than 84%
28% of 18 situations better than 24%
Anubis18
50% level
0.71 better than 37%
77.5 better than 33%
0.95-
59% of 71 duels better than 88%
33% of 15 situations better than 38%
Cache8
88% -
0.88 -
92.7 -
1.39-
56% of 27 duels -
29% of 7 situations -
Inferno6
33% -
0.76 -
83.0 -
1.36-
52% of 31 duels -
0% of 4 situations -
Nuke3
67% -
0.94 -
95.2 -
1.27-
69% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HardeNNN plays

Across 109 matches HardeNNN averages K/R 0.78 and ADR 85.5; the rating across the 59 rated matches is 1.12. Biggest strength: Opening duels won at 60%. That is better than 99% of players on level 8. On average 17.6 kills per match, 47% of them headshots. The strongest map is Mirage with a 56% win rate in 25 matches. In 31 of 59 matches the rating was 1.10 or higher (53%), in 15 it was below 0.90. In 88 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.18. HardeNNN loses the most ELO on Dust 2 (−24 ELO, win rate 38%). Things go best on Mirage (+8 ELO, win rate 56%). Improved over the last three months: K/R +0.09, Win rate +4 pp, ELO +390. Unchanged in recent months: ADR at 86.3, Headshots at 47%. Last 30 days: 40 matches, win rate 48%, ELO balance −45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.