Hard_bull
How does Hard_bull play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 9.1% of rounds and so well below the average (13.3%).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: February 2026 with 0.69. Last 3 months: 0.56 (at the start 0.66). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.89.
Damage per round (ADR)
Best month: February 2026 with 73.5. Last 3 months: 64.1 (at the start 71.1). Well below the average (80.4).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 48% (at the start 46%). Just below the average (49%).
Matches won (win rate)
Best month: September 2026 with 75%. Last 3 months: 55% (at the start 48%). Well above the average (49%).
Best month: January 2026 with 1,860.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.56 · Dust 2
- Most kills in a match: 34 · Ancient
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hard_bull plays
Across 63 matches Hard_bull averages K/R 0.64 and ADR 68.1; the rating across the 30 rated matches is 0.85. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.7 kills per match with 46% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 7 of 30 matches the rating was 1.10 or higher (23%), in 19 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 0.89. Things go best on Mirage (+31 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp. Got weaker: K/R −0.10, ADR −7.0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.