Harbink1ng

Laos
149 matches tracked
ELO
2,819
Peak across recorded matches: 2,988
Rank NA ▼ 14 places
#504
Laos #2 in Laos
30 days · prev. #490 · best #485
Last updated:

How does Harbink1ng play?

Rating 0.98 K/R 0.69 ADR 75.6 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 149 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.3
Knife kills 3 in 149 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.7%0.0 pp · Ø 13.7% right on the average
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 9x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +71
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 76.7, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
26 matches · 42% win rate
On Tuesdays −18 ELO, win rate 44%

Harbink1ng loses the most ELO in match 3 of the day: −50 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 1.88 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
52% better than 43%
0.70 better than 24%
76.5 better than 23%
0.99 better than 27%
57% of 297 duels better than 78%
39% of 57 situations better than 52%
Ancient26
54% better than 52%
0.68 better than 16%
74.0 better than 12%
0.95 better than 17%
58% of 83 duels better than 81%
47% of 15 situations better than 73%
Nuke12
58% -
0.73 -
79.6 -
1.01-
65% of 37 duels -
50% of 8 situations -
Cache10
40% -
0.64 -
72.0 -
0.91-
38% of 24 duels -
71% of 7 situations -
Inferno9
78% -
0.66 -
73.3 -
1.05-
45% of 22 duels -
50% of 8 situations -
Dust 24
0% -
0.56 -
65.0 -
0.69-
42% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Harbink1ng plays

Across 149 matches Harbink1ng averages K/R 0.69, ADR 75.6 and a rating of 0.98. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Damage per round (ADR) at 75.6, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 48 of 149 matches the rating was 1.10 or higher (32%), in 63 it was below 0.90. In 91 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Harbink1ng loses the most ELO in match 3 of the day (−50 ELO, win rate 42%). Things go best in match 2 of the day (+272 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +272 ELO. Improved over the last three months: Headshots +2 pp, ELO +71. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 76.7, Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.