Haotic

Russia
59 matches tracked
Last updated:

How does Haotic play?

Rating 0.95 K/R 0.70 ADR 76.8 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 3 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 3 about average weaker than most
Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so right on the average (47%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 47%0 pp · Ø 47% right on the average

Clutch

Weakness
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 17%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly above the average (41%).

Headshot rate 46%+5 pp · Ø 41% better than 74%
AWP share of kills 4%−6 pp · Ø 10% better than 26%
K/D 0.92−0.01 · Ø 0.93 better than 53%
Pistol kills per match 2.0
Knife kills 2 in 59 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so well above the average (3.5%).

2K rounds 12.1%−0.4 pp · Ø 12.5% better than 47%
3K rounds 4.6%+1.1 pp · Ø 3.5% better than 92%
MVPs per match 2.3+0.3 · Ø 2.0 better than 86%
4Ks and aces 5x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 46%+12 pp · Ø 34% better than 97%
Utility damage per round 4.7+1.3 · Ø 3.4 better than 74%
Enemies flashed per round 0.08−0.13 · Ø 0.21 better than 13%
Deaths per round 76%+2 pp · Ø 74% better than 28%

Progress

One value per month, dashed line is the level 3 average
Whether Haotic is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 1.68 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke16
69% better than 90%
0.75 better than 72%
83.9 better than 81%
1.00 better than 62%
47% of 81 duels better than 39%
11% of 18 situations better than 3%
Mirage14
29% -
0.63 -
68.3 -
0.87-
37% of 63 duels -
20% of 10 situations -
Ancient8
25% -
0.57 -
68.7 -
0.71-
46% of 39 duels -
20% of 10 situations -
Dust 28
100% -
0.72 -
78.5 -
1.06-
57% of 23 duels -
13% of 8 situations -
Anubis7
0% -
0.66 -
76.0 -
0.92-
48% of 27 duels -
14% of 7 situations -
Inferno6
50% -
0.92 -
89.1 -
1.29-
61% of 28 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Haotic plays

Across 59 matches Haotic averages K/R 0.70, ADR 76.8 and a rating of 0.95. Biggest strength: Utility hit rate at 46%, better than 97% of level 3 players. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 3 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 19 of 59 matches the rating was 1.10 or higher (32%), in 30 it was below 0.90. In 59 matches with detailed stats: 5 4Ks and 1 ace. From match no. 5 of the day on, things go best: 52% win rate, +43 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.