Hanzi_werst
Compared with 772 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (47%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.85 K/D and so slightly below the average (0.94).
Impact
AverageExactly 2 kills in 11.0% of rounds and so clearly below the average (12.5%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 3 averageKills per round (K/R)
Best month: October 2026 with 0.70.
Rating, 1.00 is an average match
Best month: August 2026 with 0.95.
Damage per round (ADR)
Best month: October 2026 with 76.8.
Share of headshot kills
Best month: August 2026 with 48%.
Matches won (win rate)
Best month: September 2026 with 65%.
Best month: September 2026 with 1,509.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 1.80 · Dust 2
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hanzi_werst plays
Across 118 matches Hanzi_werst averages K/R 0.65, ADR 71.9 and a rating of 0.89. Biggest strength: Utility hit rate at 39%, better than 86% of level 3 players. Most room to improve: Clutch 1v1 won at 27%, better than only 8% of level 3 players. Averages 13.9 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 34 of 118 matches the rating was 1.10 or higher (29%), in 62 it was below 0.90. In 118 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. Things go best on Mirage (+35 ELO, win rate 58%). Match no. 1 of the day goes best: 64% win rate, +11 ELO. Last 30 days: 49 matches, win rate 43%, net ELO −53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.