Hanuram3

Nepal
On FACEIT since 2019 198 matches tracked 38 matches in 30 days
ELO ▼ 152
2,089
30-day peak: 2,289
Rank OCE ▼ 333 places
#967
Nepal #2 in Nepal
30 days · prev. #634 · best #601
Last updated:

How does Hanuram3 play?

Rating 1.01 (from 117 matches) K/R 0.76 ADR 84.1 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 1.05+0.03 · Ø 1.02 better than 61%
Pistol kills per match 2.9 from the last 172

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 75%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 84.4, Win rate at 49%
▼ Got worse
K/R −0.04, ELO −134

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +45 ELO
26 matches · 42% win rate
On Wednesdays +69 ELO, win rate 39%

Hanuram3 loses the most ELO in match 3 of the day: +45 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
53% better than 59%
0.76 better than 64%
82.9 better than 65%
1.05 better than 58%
50% of 129 duels better than 46%
35% of 23 situations better than 42%
Mirage43
58% better than 75%
0.78 better than 71%
85.9 better than 75%
1.09 better than 72%
51% of 148 duels right on the average
50% of 14 situations better than 82%
Anubis35
49% better than 40%
0.77 better than 68%
84.3 better than 71%
1.02 better than 45%
52% of 125 duels better than 53%
25% of 24 situations better than 17%
Ancient26
46% better than 30%
0.71 better than 35%
83.5 better than 65%
0.97 better than 33%
55% of 102 duels better than 73%
50% of 10 situations better than 82%
Nuke9
44% -
0.72 -
79.3 -
0.86-
48% of 23 duels -
33% of 3 situations -
Inferno8
13% -
0.72 -
83.8 -
0.99-
52% of 25 duels -
50% of 2 situations -
Cache5
60% -
0.70 -
76.1 -
0.95-
37% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hanuram3 plays

Across 198 matches Hanuram3 averages K/R 0.76 and ADR 84.1; the rating across the 117 rated matches is 1.01. Biggest strength: Utility damage per round at 5.2, better than 76% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 60 of 147 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 88 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. Hanuram3 loses the most ELO in match 3 of the day (+45 ELO, win rate 42%). Things go best in match 1 of the day (+72 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +72 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, ELO −134. Unchanged in recent months: ADR at 84.4, Win rate at 49%. Last 30 days: 38 matches, win rate 47%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.