Handom

Italy
138 matches tracked
Last updated:

How does Handom play?

Rating 1.01 K/R 0.70 ADR 77.3 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 138 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 35%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so right on the average (0.98).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.2
Knife kills 2 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (12.9%).

2K rounds 12.4%−0.5 pp · Ø 12.9% better than 27%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.1−0.1 · Ø 2.2 better than 33%
4Ks and aces 23x 4K, 5 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 71%−2 pp · Ø 73% better than 65%

Progress

One value per month, dashed line is the level 9 average
Whether Handom is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −31 ELO
32 matches · 50% win rate
On Anubis −25 ELO
21 matches · 52% win rate
Between 18:00 and 24:00 −25 ELO, win rate 52%
On Saturdays −48 ELO, win rate 39%

Handom loses the most ELO in match 1 of the day: −31 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.77 · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
63% better than 86%
0.74 better than 56%
80.1 right on the average
1.06 better than 65%
50% of 188 duels better than 47%
25% of 24 situations better than 17%
Mirage30
63% better than 88%
0.69 better than 31%
77.4 better than 37%
1.01 right on the average
53% of 110 duels better than 65%
40% of 15 situations better than 58%
Ancient22
55% better than 63%
0.71 better than 38%
75.9 better than 23%
1.01 right on the average
52% of 69 duels better than 54%
47% of 19 situations better than 75%
Anubis21
52% better than 48%
0.70 better than 32%
78.5 better than 39%
0.96 better than 28%
47% of 78 duels better than 28%
25% of 8 situations better than 19%
Nuke8
75% -
0.72 -
74.6 -
1.01-
49% of 37 duels -
71% of 7 situations -
Cache5
40% -
0.53 -
57.6 -
0.72-
36% of 22 duels -
0% of 2 situations -
Inferno3
33% -
0.60 -
71.3 -
0.80-
33% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Handom plays

Across 138 matches Handom averages K/R 0.70, ADR 77.3 and a rating of 1.01. Averages 14.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 48 matches. In 50 of 138 matches the rating was 1.10 or higher (36%), in 69 it was below 0.90. In 138 matches with detailed stats: 23 4Ks and 5 aces. Handom loses the most ELO in match 1 of the day (−31 ELO, win rate 50%). Things go best from match 5 of the day (+60 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +60 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.