Han_SoIo
Name history of Han_SoIo
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Han_SoIo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average50% headshots and so just above the average (49%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.12. Last 3 months: 1.05 (at the start 0.93). Just above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 86.7. Last 3 months: 82.3 (at the start 77.3). Just above the average (80.8).
Share of headshot kills
Best month: June 2026 with 53%. Last 3 months: 49% (at the start 53%). Right on the average (49%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 51% (at the start 44%). Just above the average (50%).
Best month: September 2026 with 2,288. Last 3 months: 2,250 (at the start 2,016).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 248 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Han_SoIo loses the most ELO on Mirage: −91 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Mirage
- Highest rating in a match: 1.91 · Nuke
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 248 matchesCompared with players on the same level who have at least 15 matches on the map.
How Han_SoIo plays
Across 248 matches Han_SoIo averages K/R 0.75 and ADR 81.4; the rating across the 221 rated matches is 1.04. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Ancient with a 56% win rate in 52 matches. In 85 of 221 matches the rating was 1.10 or higher (38%), in 81 it was below 0.90. In 200 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. Han_SoIo loses the most ELO on Mirage (−91 ELO, win rate 46%). Things go best on Ancient (+60 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, +60 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +5.0, Win rate +7 pp, ELO +234. Got weaker: Headshots −4 pp. Last 30 days: 76 matches, win rate 45%, net ELO −122.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.