Han_SoIo

Turkey
On FACEIT since 2016 248 matches tracked 76 matches in 30 days
ELO ▼ 165
2,123
30-day peak: 2,288
Rank EU
#169,475
Turkey #4,643 in Turkey
Last updated:

How does Han_SoIo play?

Rating 1.04 (from 221 matches) K/R 0.75 ADR 81.4 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 221 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.4
Zeus kills1 in 248 matches
Knife kills 8 in 248 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 28x 4K, 2 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +5.0, Win rate +7 pp, ELO +234
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
56 matches · 46% win rate
On Nuke −90 ELO
43 matches · 47% win rate
On Wednesdays +30 ELO, win rate 33%

Han_SoIo loses the most ELO on Mirage: −91 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 1.91 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 30%
0.74 right on the average
79.9 better than 46%
1.02 better than 48%
46% of 254 duels better than 21%
42% of 26 situations better than 62%
Ancient52
56% better than 63%
0.76 better than 58%
83.7 better than 63%
1.06 better than 61%
53% of 237 duels better than 60%
21% of 19 situations better than 15%
Dust 251
47% better than 33%
0.78 better than 71%
83.0 better than 64%
1.11 better than 76%
48% of 213 duels better than 33%
41% of 34 situations better than 60%
Nuke43
47% better than 24%
0.76 right on the average
82.2 better than 47%
1.05 better than 48%
51% of 228 duels better than 39%
29% of 24 situations better than 20%
Inferno23
52% better than 41%
0.73 better than 39%
82.3 better than 53%
1.06 better than 47%
50% of 80 duels better than 33%
50% of 14 situations better than 75%
Cache11
36% -
0.69 -
76.9 -
0.91-
46% of 70 duels -
44% of 9 situations -
Anubis8
50% -
0.69 -
75.6 -
0.84-
45% of 40 duels -
25% of 4 situations -
Overpass4
100% -
0.68 -
64.9 -
0.75-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Han_SoIo plays

Across 248 matches Han_SoIo averages K/R 0.75 and ADR 81.4; the rating across the 221 rated matches is 1.04. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Ancient with a 56% win rate in 52 matches. In 85 of 221 matches the rating was 1.10 or higher (38%), in 81 it was below 0.90. In 200 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. Han_SoIo loses the most ELO on Mirage (−91 ELO, win rate 46%). Things go best on Ancient (+60 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, +60 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +5.0, Win rate +7 pp, ELO +234. Got weaker: Headshots −4 pp. Last 30 days: 76 matches, win rate 45%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.