HanXbal

Germany
On FACEIT since 2022 88 matches tracked 45 matches in 30 days
ELO ▲ 84
2,204
30-day peak: 2,204
Rank EU
#133,829
Germany #3,539 in Germany
Last updated:

How does HanXbal play?

Rating 1.10 (from 67 matches) K/R 0.77 ADR 84.6 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 67 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.9
Knife kills 1 in 88 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.3%).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 95%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.19, ADR +13.4, Win rate +19 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.62). Clearly above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
34 matches · 29% win rate
On Mirage −23 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −79 ELO, win rate 41%

HanXbal loses the most ELO in match 1 of the day: −56 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 1.82 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
46% better than 30%
0.76 better than 60%
84.1 better than 65%
1.07 better than 63%
54% of 168 duels better than 64%
42% of 12 situations better than 63%
Mirage20
45% better than 28%
0.76 better than 61%
83.3 better than 65%
1.11-
46% of 70 duels better than 22%
44% of 9 situations better than 67%
Nuke12
92% -
0.84 -
87.5 -
1.26-
56% of 68 duels -
33% of 3 situations -
Ancient11
55% -
0.86 -
91.8 -
1.21-
55% of 64 duels -
43% of 7 situations -
Inferno10
10% -
0.76 -
85.1 -
0.98-
52% of 67 duels -
0% of 1 situations -
Cache5
40% -
0.64 -
81.1 -
1.06-
27% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HanXbal plays

Across 88 matches HanXbal averages K/R 0.77 and ADR 84.6; the rating across the 67 rated matches is 1.10. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 36% headshots. The strongest map is Nuke with a 92% win rate in 12 matches. In 35 of 67 matches the rating was 1.10 or higher (52%), in 19 it was below 0.90. In 67 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. HanXbal loses the most ELO in match 1 of the day (−56 ELO, win rate 29%). Things go best in match 2 of the day (+21 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +21 ELO. Improved over the last three months: K/R +0.19, ADR +13.4, Win rate +19 pp. Got weaker: Headshots −2 pp. Last 30 days: 45 matches, win rate 49%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.