HanJi_-

Mongolia
On FACEIT since 2021 301 matches tracked 50 matches in 30 days
ELO
2,954
30-day peak: 3,066
Rank SEA ▼ 74 places
#188
Mongolia #55 in Mongolia
30 days · prev. #114 · best #79
Last updated:
Next update possible in 12m 49s

How does HanJi_- play?

Rating 1.00 K/R 0.72 ADR 79.2 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 314 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (52%).

Headshot rate 62%+10 pp · Ø 52% better than 96%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.8
Knife kills 7 in 314 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 33x 4K, 4 aces in 212 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +124
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.7, Headshots at 62%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.72. Slightly below the average (0.75).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −206 ELO
82 matches · 50% win rate
In match 2 of the day −181 ELO
62 matches · 47% win rate
Between 6:00 and 12:00 −232 ELO, win rate 33%
On Sundays −142 ELO, win rate 39%

HanJi_- loses the most ELO on Mirage: −206 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 35%
0.70 better than 24%
78.2 better than 31%
0.96 better than 19%
48% of 446 duels better than 26%
40% of 47 situations better than 55%
Ancient71
54% better than 52%
0.72 better than 33%
79.3 better than 34%
1.00 better than 32%
52% of 404 duels right on the average
35% of 31 situations better than 41%
Dust 260
63% better than 82%
0.77 better than 58%
82.2 better than 52%
1.08 better than 56%
53% of 324 duels better than 55%
36% of 28 situations better than 43%
Inferno38
66% better than 74%
0.72 better than 24%
80.5 better than 29%
1.01 better than 19%
49% of 174 duels better than 20%
44% of 25 situations better than 60%
Nuke32
50% better than 28%
0.69 better than 17%
76.4 better than 21%
0.95 better than 13%
50% of 143 duels better than 33%
27% of 15 situations better than 22%
Anubis25
48% better than 30%
0.66 better than 10%
73.8 better than 11%
0.90 better than 6%
51% of 114 duels better than 42%
57% of 14 situations better than 88%
Cache5
60% -
0.57 -
68.4 -
0.72-
52% of 23 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HanJi_- plays

Across 301 matches HanJi_- averages K/R 0.72, ADR 79.2 and a rating of 1.00. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 62% headshots. The strongest map is Inferno with a 66% win rate in 38 matches. In 117 of 314 matches the rating was 1.10 or higher (37%), in 133 it was below 0.90. In 212 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. HanJi_- loses the most ELO on Mirage (−206 ELO, win rate 50%). Things go best on Inferno (+145 ELO, win rate 66%). From match no. 5 of the day on, things go best: 61% win rate, +58 ELO. Improved over the last three months: Win rate +7 pp, ELO +124. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.7, Headshots at 62%. Last 30 days: 50 matches, win rate 56%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.