HanG-_-OveR

Switzerland
165 matches tracked 40 matches in 30 days
Last updated:

How does HanG-_-OveR play?

Rating 1.06 (from 115 matches) K/R 0.71 ADR 78.2 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 9
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 115 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsClutcherHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 47%−4 pp better than 19%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−10 pp better than 8%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 2.1+0.5 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+6 pp better than 81%
AWP share of kills 3%−7 pp better than 19%
K/D 0.98−0.03 better than 37%
Pistol kills per match 2.5
Knife kills 9 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 47%
Rounds with 3K 4.3%+0.3 pp better than 64%
MVPs per match 2.20.0 level
4Ks and aces 33x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 5.1+0.8 better than 75%
Enemies flashed per round 0.27−0.01 better than 48%
Rounds with a death 73%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.15, ADR +10.4
= Stayed the same
Headshots at 54%, Win rate at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.76 (at the start 0.61).

Patterns

From the last 165 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −56 ELO
29 matches · 34% wins
On Ancient −55 ELO
31 matches · 26% wins
On Dust 2 −51 ELO
56 matches · 50% wins

HanG-_-OveR loses the most ELO on Mirage: −56 ELO, 34% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.17 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
50% better than 47%
0.71 better than 39%
79.6 better than 47%
1.04 better than 58%
48% of 161 duels better than 35%
32% of 19 situations better than 33%
Ancient31
26% better than 2%
0.67 better than 20%
72.7 better than 10%
0.96 better than 30%
41% of 109 duels better than 7%
20% of 15 situations better than 12%
Mirage29
34% better than 5%
0.70 better than 33%
76.7 better than 32%
1.09 better than 75%
44% of 79 duels better than 14%
33% of 18 situations better than 36%
Inferno18
56% better than 60%
0.76 better than 63%
86.2 better than 75%
1.18-
53% of 59 duels better than 57%
38% of 8 situations level
Anubis17
35% better than 7%
0.70 better than 31%
75.1 better than 18%
1.03-
48% of 48 duels better than 31%
0% of 7 situations better than 1%
Cache8
63% -
0.82 -
80.0 -
1.20-
48% of 52 duels -
25% of 4 situations -
Nuke5
60% -
0.78 -
82.6 -
1.26-
59% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HanG-_-OveR plays

Across 165 matches HanG-_-OveR averages K/R 0.71 and ADR 78.2; the rating across the 115 rated matches is 1.06. Biggest strength: Utility with impact at 40%. That is better than 82% of players on level 9. Most room to improve: Clutch 1v1 won at 28%. That is better than only 8% of players on level 9. On average 15.8 kills per match, 54% of them headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 50 of 115 matches the rating was 1.10 or higher (43%), in 41 it was below 0.90. In 115 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.22. HanG-_-OveR loses the most ELO on Mirage (−56 ELO, win rate 34%). Things go best in match 3 of the day (+51 ELO, win rate 52%). Improved over the last three months: K/R +0.15, ADR +10.4. Unchanged in recent months: Headshots at 54%, Win rate at 43%. Last 30 days: 40 matches, win rate 45%, ELO balance +75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.