Hamptr

USA
On FACEIT since 2015 186 matches tracked 22 matches in 30 days
ELO ▼ 35
1,942
30-day peak: 1,977
Rank NA ▲ 1,573 places
#6,253
30 days · before #7,826 · best #6,253
Last updated:

How does Hamptr play?

Rating 0.97 (from 112 matches) K/R 0.70 ADR 74.8 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29% on level 9
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Hits the head
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 62%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+6 pp better than 81%
AWP share of kills 5%−5 pp better than 30%
K/D 0.95−0.06 better than 25%
Pistol kills per match 2.2
Knife kills 1 in 186 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.2 pp better than 17%
Rounds with 3K 3.9%−0.1 pp better than 46%
MVPs per match 2.1−0.1 better than 28%
4Ks and aces 20x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 36%
Utility damage per round 3.2−1.1 better than 23%
Enemies flashed per round 0.16−0.12 better than 18%
Rounds with a death 73%+1 pp better than 40%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 75.5, Win rate at 46%
▼ Got worse
Headshots −7 pp, ELO −189

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.69).

Patterns

From the last 186 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −123 ELO
35 matches · 51% wins
On Dust 2 −89 ELO
55 matches · 49% wins
In match 2 of the day −82 ELO
42 matches · 38% wins

Hamptr loses the most ELO on Ancient: −123 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 2.03 · Ancient
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
49% better than 44%
0.71 better than 39%
76.2 better than 30%
1.05 better than 62%
50% of 230 duels better than 46%
44% of 41 situations better than 67%
Ancient35
51% better than 48%
0.73 level
78.0 better than 35%
1.09 better than 73%
56% of 185 duels better than 76%
64% of 14 situations better than 97%
Anubis30
37% better than 9%
0.67 better than 16%
75.5 better than 19%
0.81 better than 2%
44% of 142 duels better than 12%
46% of 13 situations better than 74%
Mirage23
35% better than 6%
0.65 better than 13%
69.8 better than 6%
0.94 better than 23%
45% of 102 duels better than 18%
31% of 16 situations better than 30%
Inferno19
53% level
0.75 better than 59%
77.6 better than 33%
1.04-
53% of 93 duels better than 57%
42% of 12 situations better than 59%
Cache14
43% -
0.61 -
65.1 -
0.75-
40% of 52 duels -
29% of 7 situations -
Nuke9
44% -
0.70 -
73.4 -
0.90-
53% of 36 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hamptr plays

Across 186 matches Hamptr averages K/R 0.70 and ADR 74.8; the rating across the 112 rated matches is 0.97. Biggest strength: Headshot rate at 54%. That is better than 81% of players on level 9. Most room to improve: Utility damage per round at 3.2. That is better than only 23% of players on level 9. On average 15.3 kills per match, 54% of them headshots. The strongest map is Inferno with a 53% win rate in 19 matches. In 36 of 112 matches the rating was 1.10 or higher (32%), in 50 it was below 0.90. In 107 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Hamptr loses the most ELO on Ancient (−123 ELO, win rate 51%). Things go best on Mirage (+57 ELO, win rate 35%). Got weaker: Headshots −7 pp, ELO −189. Unchanged in recent months: K/R at 0.70, ADR at 75.5, Win rate at 46%. Last 30 days: 22 matches, win rate 36%, ELO balance −72.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.