Ham-Dax
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average2.8 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average46% headshots and so clearly below the average (49%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 1.07 (at the start 0.93). Slightly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 84.3. Last 3 months: 84.4 (at the start 72.8). Slightly above the average (80.8).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 47% (at the start 44%). Slightly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 52% (at the start 40%). Slightly above the average (50%).
Best month: October 2026 with 1,934.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
Records and milestones
from recorded matches- Most kills in a match: 36 · Vertigo
- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 1.79 · Anubis
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ham-Dax plays
Across 45 matches Ham-Dax averages K/R 0.72, ADR 79.1 and a rating of 1.01. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Mirage with a 50% win rate in 10 matches. In 15 of 45 matches the rating was 1.10 or higher (33%), in 17 it was below 0.90. In 25 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +11.6, Headshots +3 pp, Win rate +12 pp. Last 30 days: 24 matches, win rate 54%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.