Hallo_Bots
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average23% of 1v1s won and so well below the average (38%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
Average2.3 MVPs per match and so slightly above the average (2.2).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.15. Last 3 months: 1.05 (at the start 0.98). Slightly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 86.5. Last 3 months: 83.2 (at the start 79.5). Slightly above the average (79.6).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 55% (at the start 56%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 54% (at the start 52%). Clearly above the average (49%).
Best month: August 2026 with 2,145. Last 3 months: 1,915 (at the start 1,730).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 23%.
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Hallo_Bots loses the most ELO on Mirage: −4 ELO, 56% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Longest win streak: 11 wins in a row · Mirage
- Highest rating in a match: 2.19 · Vertigo
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hallo_Bots plays
Across 91 matches Hallo_Bots averages K/R 0.74, ADR 82.3 and a rating of 1.04. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 16.8 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 36 of 91 matches the rating was 1.10 or higher (40%), in 31 it was below 0.90. In 65 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. Hallo_Bots loses the most ELO on Mirage (−4 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Rating +0.07, ELO +185. Unchanged in recent months: ADR at 83.2, Headshots at 55%, Win rate at 54%. Last 30 days: 10 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.