Hallo_Bots

Germany
On FACEIT since 2026 91 matches tracked 10 matches in 30 days
Last updated:

How does Hallo_Bots play?

Rating 1.04 K/R 0.74 ADR 82.3 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.7
Knife kills 5 in 91 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 11x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 90%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.07, ELO +185
= Stayed the same
ADR at 83.2, Headshots at 55%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
36 matches · 56% win rate

Hallo_Bots loses the most ELO on Mirage: −4 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Vertigo

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 69%
0.72 better than 46%
78.3 better than 43%
1.01 right on the average
49% of 142 duels better than 43%
38% of 21 situations right on the average
Dust 218
50% right on the average
0.75 better than 66%
80.6 better than 55%
1.03 better than 60%
49% of 75 duels better than 43%
17% of 12 situations better than 8%
Ancient12
58% -
0.73 -
84.1 -
1.06-
38% of 40 duels -
18% of 11 situations -
Anubis7
57% -
0.78 -
89.6 -
1.07-
55% of 47 duels -
25% of 4 situations -
Inferno7
14% -
0.66 -
79.1 -
0.83-
44% of 43 duels -
0% of 2 situations -
Cache5
60% -
0.76 -
87.7 -
1.05-
45% of 29 duels -
50% of 2 situations -
Nuke5
80% -
0.86 -
93.2 -
1.23-
36% of 11 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hallo_Bots plays

Across 91 matches Hallo_Bots averages K/R 0.74, ADR 82.3 and a rating of 1.04. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 16.8 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 36 of 91 matches the rating was 1.10 or higher (40%), in 31 it was below 0.90. In 65 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. Hallo_Bots loses the most ELO on Mirage (−4 ELO, win rate 56%). Improved over the last three months: K/R +0.04, Rating +0.07, ELO +185. Unchanged in recent months: ADR at 83.2, Headshots at 55%, Win rate at 54%. Last 30 days: 10 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.