Hall0ooo

Christmas Island
110 matches tracked 11 matches in 30 days
Last updated:

How does Hall0ooo play?

Rating 0.91 K/R 0.62 ADR 66.2 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 110 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

67% headshots and so well above the average (49%).

Headshot rate 67%+18 pp · Ø 49% better than 99%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.9%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 2%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 4x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.93, ADR at 67.3, Headshots at 67%, Win rate at 49%, ELO at 1,862
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −108 ELO
34 matches · 41% win rate

Hall0ooo loses the most ELO in match 1 of the day: −108 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.67 · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 41%
0.59 better than 4%
62.6 better than 1%
0.87 better than 8%
45% of 103 duels better than 21%
44% of 18 situations better than 70%
Mirage28
54% better than 63%
0.60 better than 6%
63.0 better than 1%
0.91 better than 19%
44% of 57 duels better than 17%
31% of 16 situations better than 29%
Ancient17
59% better than 75%
0.68 better than 22%
71.2 better than 7%
1.00 better than 45%
60% of 55 duels better than 93%
20% of 10 situations better than 11%
Anubis15
40% better than 18%
0.61 better than 5%
67.0 better than 2%
0.86 better than 7%
33% of 46 duels better than 1%
54% of 13 situations better than 85%
Inferno10
50% -
0.64 -
69.8 -
0.95-
47% of 36 duels -
25% of 12 situations -
Cache3
0% -
0.62 -
65.4 -
0.82-
38% of 13 duels -
33% of 3 situations -
Nuke3
33% -
0.78 -
80.3 -
1.07-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hall0ooo plays

Across 110 matches Hall0ooo averages K/R 0.62, ADR 66.2 and a rating of 0.91. Biggest strength: Headshot rate at 67%, better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 66.2, better than only 1% of level 9 players. Averages 13.5 kills per match with 67% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 24 of 110 matches the rating was 1.10 or higher (22%), in 53 it was below 0.90. In 53 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. Hall0ooo loses the most ELO in match 1 of the day (−108 ELO, win rate 41%). Things go best on Dust 2 (+54 ELO, win rate 48%). Match no. 2 of the day goes best: 68% win rate, +1 ELO. Unchanged in recent months: K/R at 0.64, Rating at 0.93, ADR at 67.3, Headshots at 67%, Win rate at 49%, ELO at 1,862. Last 30 days: 11 matches, win rate 36%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.