Haleate

Russia
On FACEIT since 2022 306 matches tracked 100 matches in 30 days
ELO ▲ 308
2,620
30-day peak: 2,620
Rank EU
#34,610
Russia #10,013 in Russia
Last updated:

How does Haleate play?

Rating 1.06 (from 299 matches) K/R 0.73 ADR 80.4 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 299 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

21% of 1v2s won and so right on the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.6
Knife kills 5 in 306 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 28%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 35x 4K, 2 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, ELO +381
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.12, Rating −0.17, ADR −10.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.71 (at the start 0.83). Slightly below the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −79 ELO
65 matches · 42% win rate
On Ancient −44 ELO
77 matches · 49% win rate
Between 12:00 and 18:00 −60 ELO, win rate 46%
On Tuesdays −44 ELO, win rate 43%

Haleate loses the most ELO in match 1 of the day: −79 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.37 · Dust 2
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis84
49% better than 36%
0.75 right on the average
81.0 better than 47%
1.07 better than 57%
52% of 324 duels right on the average
38% of 60 situations better than 47%
Ancient77
49% better than 36%
0.72 better than 33%
78.6 better than 29%
1.04 better than 47%
50% of 237 duels better than 36%
39% of 46 situations better than 53%
Mirage60
55% better than 60%
0.77 better than 60%
85.3 better than 69%
1.10 better than 68%
54% of 215 duels better than 63%
33% of 40 situations better than 32%
Dust 231
65% better than 89%
0.74 better than 47%
81.1 better than 49%
1.10 better than 66%
52% of 130 duels right on the average
57% of 23 situations better than 92%
Inferno31
55% better than 40%
0.71 better than 24%
77.4 better than 21%
1.04 better than 33%
46% of 126 duels better than 11%
56% of 16 situations better than 86%
Cache13
54% -
0.75 -
81.5 -
1.07-
55% of 58 duels -
13% of 8 situations -
Nuke9
11% -
0.59 -
66.9 -
0.80-
50% of 38 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Haleate plays

Across 306 matches Haleate averages K/R 0.73 and ADR 80.4; the rating across the 299 rated matches is 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 45% headshots. The strongest map is Dust 2 with a 65% win rate in 31 matches. In 133 of 299 matches the rating was 1.10 or higher (44%), in 105 it was below 0.90. In 237 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. Haleate loses the most ELO in match 1 of the day (−79 ELO, win rate 42%). Things go best on Anubis (+17 ELO, win rate 49%). Match no. 4 of the day goes best: 62% win rate, −12 ELO. Improved over the last three months: Headshots +6 pp, ELO +381. Got weaker: K/R −0.12, Rating −0.17, ADR −10.0. Unchanged in recent months: Win rate at 51%. Last 30 days: 100 matches, win rate 55%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.