Haka1sTTT

Mongolia
118 matches tracked 42 matches in 30 days
ELO ▼ 178
1,408
30-day peak: 1,696
Rank SEA ▼ 16,394 places
#24,777
30 days · prev. #8,383 · best #8,383
Last updated:

How does Haka1sTTT play?

Rating 1.02 (from 97 matches) K/R 0.74 ADR 79.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.06+0.09 · Ø 0.97 better than 73%
Pistol kills per match 2.1
Knife kills 7 in 118 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 61%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 14x 4K, 3 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−8 pp · Ø 36% better than 10%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 2%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 59%
▼ Got worse
K/R −0.09, ADR −6.8

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.81). Just above the average (0.71).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
35 matches · 51% win rate
On Dust 2 −32 ELO
37 matches · 57% win rate
Between 12:00 and 18:00 −25 ELO, win rate 53%

Haka1sTTT loses the most ELO on Mirage: −48 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.30 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
57% better than 75%
0.78 better than 80%
83.4 better than 69%
1.08 better than 75%
49% of 114 duels better than 41%
35% of 23 situations better than 43%
Mirage35
51% better than 51%
0.74 better than 57%
78.6 better than 45%
1.00 better than 47%
61% of 100 duels better than 95%
53% of 17 situations better than 87%
Ancient17
53% better than 60%
0.66 better than 17%
72.0 better than 12%
0.91 better than 20%
45% of 44 duels better than 22%
14% of 7 situations better than 5%
Inferno15
87% better than 99%
0.74 better than 64%
79.0 better than 51%
1.12-
63% of 43 duels better than 95%
50% of 10 situations better than 78%
Nuke7
57% -
0.82 -
89.6 -
0.98-
43% of 28 duels -
14% of 7 situations -
Anubis5
60% -
0.66 -
73.6 -
0.96-
52% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Haka1sTTT plays

Across 118 matches Haka1sTTT averages K/R 0.74 and ADR 79.5; the rating across the 97 rated matches is 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility damage per round at 1.4, better than only 2% of level 8 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Inferno with a 87% win rate in 15 matches. In 37 of 97 matches the rating was 1.10 or higher (38%), in 39 it was below 0.90. In 97 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. Haka1sTTT loses the most ELO on Mirage (−48 ELO, win rate 51%). Things go best in match 1 of the day (−27 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, −27 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, ADR −6.8. Unchanged in recent months: Win rate at 59%. Last 30 days: 42 matches, win rate 52%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.