Hajishu2

Lithuania
On FACEIT since 2023 139 matches tracked 47 matches in 30 days
ELO ▲ 185
2,233
30-day peak: 2,281
Rank EU
#120,507
Lithuania #861 in Lithuania
Last updated:

How does Hajishu2 play?

Rating 1.02 K/R 0.73 ADR 79.8 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 139 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 36%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.2
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 49%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 23x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 79.4, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months unchanged at 0.73. Right on the average (0.73).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +30 ELO
27 matches · 37% win rate

Hajishu2 loses the most ELO in match 3 of the day: +30 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 40 · Cache
  3. Highest rating in a match: 2.12 · Ancient

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 40%
0.76 better than 62%
80.7 better than 52%
1.03 right on the average
45% of 144 duels better than 17%
39% of 33 situations better than 54%
Ancient27
63% better than 84%
0.74 better than 53%
81.9 better than 58%
1.07 better than 70%
53% of 109 duels better than 61%
33% of 12 situations better than 41%
Anubis25
60% better than 76%
0.78 better than 73%
80.3 better than 49%
1.12 better than 82%
52% of 104 duels better than 53%
67% of 15 situations better than 97%
Dust 223
48% better than 40%
0.66 better than 17%
76.1 better than 28%
0.89 better than 10%
45% of 95 duels better than 21%
25% of 8 situations better than 18%
Inferno11
73% -
0.74 -
82.9 -
1.01-
59% of 56 duels -
67% of 3 situations -
Cache10
50% -
0.69 -
76.4 -
1.01-
41% of 32 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hajishu2 plays

Across 139 matches Hajishu2 averages K/R 0.73, ADR 79.8 and a rating of 1.02. Averages 16.4 kills per match with 47% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 54 of 139 matches the rating was 1.10 or higher (39%), in 45 it was below 0.90. In 110 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. Hajishu2 loses the most ELO in match 3 of the day (+30 ELO, win rate 37%). Things go best in match 1 of the day (+129 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +129 ELO. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 79.4, Headshots at 47%. Last 30 days: 47 matches, win rate 64%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.