Haizef

Russia
104 matches tracked 20 matches in 30 days
Last updated:

How does Haizef play?

Rating 0.96 (from 54 matches) K/R 0.69 ADR 77.3 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Strength
Last one alive

60% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 60%+22 pp · Ø 38% better than 99%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 40%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 4%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 1x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 1%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 73.9
▼ Got worse
K/R −0.05, Headshots −4 pp, Win rate −18 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.73. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.72).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
35 matches · 49% win rate
On Ancient −17 ELO
20 matches · 55% win rate
On Saturdays ±0 ELO, win rate 38%

Haizef loses the most ELO on Mirage: −26 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.76 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 43%
0.70 better than 34%
78.5 better than 41%
1.03 better than 57%
44% of 85 duels better than 16%
46% of 13 situations better than 73%
Dust 224
46% better than 34%
0.69 better than 29%
80.6 better than 53%
1.01-
41% of 41 duels better than 9%
67% of 3 situations better than 97%
Ancient20
55% better than 65%
0.66 better than 14%
73.6 better than 14%
0.84-
37% of 43 duels better than 2%
83% of 6 situations better than 99%
Anubis10
40% -
0.67 -
72.2 -
0.88-
41% of 17 duels -
40% of 5 situations -
Inferno6
33% -
0.72 -
79.9 -
1.11-
25% of 8 duels -
0% of 2 situations -
Nuke6
50% -
0.73 -
79.9 -
0.90-
70% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Haizef plays

Across 104 matches Haizef averages K/R 0.69 and ADR 77.3; the rating across the 54 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 15.5 kills per match with 45% headshots. The strongest map is Ancient with a 55% win rate in 20 matches. In 14 of 54 matches the rating was 1.10 or higher (26%), in 22 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. Haizef loses the most ELO on Mirage (−26 ELO, win rate 49%). Things go best from match 5 of the day (±0 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate. Got weaker: K/R −0.05, Headshots −4 pp, Win rate −18 pp. Unchanged in recent months: ADR at 73.9. Last 30 days: 20 matches, win rate 45%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.