Hacked_d
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so clearly above the average (49%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average36% headshots and so well below the average (48%).
Impact
AverageExactly 3 kills in 3.8% of rounds and so right on the average (3.8%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.77). Right on the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 0.98 (at the start 1.09). Just below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 81.6. Last 3 months: 76.4 (at the start 79.6). Just below the average (78.5).
Share of headshot kills
Best month: October 2026 with 42%. Last 3 months: 38% (at the start 34%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 47% (at the start 55%). Just above the average (46%).
Best month: October 2026 with 1,595. Last 3 months: 1,585 (at the start 1,292).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Hacked_d loses the most ELO on Dust 2: −74 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Ancient
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.56 · Nuke
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hacked_d plays
Across 160 matches Hacked_d averages K/R 0.73, ADR 77.5 and a rating of 1.02. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 15.9 kills per match with 36% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 63 of 160 matches the rating was 1.10 or higher (39%), in 68 it was below 0.90. In 105 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. Hacked_d loses the most ELO on Dust 2 (−74 ELO, win rate 47%). Things go best in match 2 of the day (−14 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −14 ELO. Improved over the last three months: Headshots +4 pp, ELO +293. Got weaker: K/R −0.06, Rating −0.11, Win rate −8 pp. Unchanged in recent months: ADR at 76.4. Last 30 days: 26 matches, win rate 42%, net ELO −34.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.