Hack3rmann_

Russia
On FACEIT since 2024 227 matches tracked 92 matches in 30 days
ELO ▼ 26
2,372
30-day peak: 2,533
Rank EU
#80,007
Russia #27,335 in Russia
Last updated:

How does Hack3rmann_ play?

Rating 1.04 K/R 0.76 ADR 83.4 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 227 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.9
Zeus kills2 in 227 matches
Knife kills 3 in 227 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 39x 4K, 7 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.0, Win rate +6 pp
= Stayed the same
Headshots at 51%
▼ Got worse
ELO −75

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −253 ELO
46 matches · 33% win rate
On Ancient −132 ELO
24 matches · 33% win rate
Between 0:00 and 6:00 −49 ELO, win rate 40%
On Tuesdays −150 ELO, win rate 30%

Hack3rmann_ loses the most ELO in match 2 of the day: −253 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.61 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
54% better than 60%
0.81 better than 78%
88.4 better than 80%
1.12 better than 73%
56% of 406 duels better than 75%
39% of 46 situations better than 53%
Mirage57
46% better than 27%
0.74 better than 48%
81.6 better than 52%
1.01 better than 41%
46% of 308 duels better than 21%
26% of 31 situations better than 19%
Anubis42
57% better than 65%
0.74 better than 47%
80.3 better than 45%
1.00 better than 37%
47% of 274 duels better than 27%
39% of 18 situations better than 52%
Ancient24
33% better than 6%
0.70 better than 28%
78.8 better than 35%
0.89 better than 7%
48% of 147 duels better than 29%
33% of 6 situations better than 38%
Nuke13
31% -
0.79 -
84.2 -
1.02-
48% of 64 duels -
25% of 8 situations -
Cache7
43% -
0.65 -
74.3 -
0.90-
52% of 29 duels -
-
Inferno7
29% -
0.76 -
81.9 -
1.11-
34% of 38 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hack3rmann_ plays

Across 227 matches Hack3rmann_ averages K/R 0.76, ADR 83.4 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Anubis with a 57% win rate in 42 matches. In 91 of 227 matches the rating was 1.10 or higher (40%), in 93 it was below 0.90. In 151 matches with detailed stats: 39 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. Hack3rmann_ loses the most ELO in match 2 of the day (−253 ELO, win rate 33%). Things go best in match 3 of the day (+130 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +130 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.0, Win rate +6 pp. Got weaker: ELO −75. Unchanged in recent months: Headshots at 51%. Last 30 days: 92 matches, win rate 51%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.