HabibiSalam

Turkey
254 matches tracked 37 matches in 30 days
Last updated:

How does HabibiSalam play?

Rating 1.10 K/R 0.79 ADR 83.6 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 254 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 87%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.12+0.12 · Ø 1.00 better than 86%
Pistol kills per match 3.2
Knife kills 11 in 254 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 88%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 38x 4K, 2 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 83.4, Headshots at 52%
▼ Got worse
Win rate −6 pp, ELO −517

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months unchanged at 0.79. Clearly above the average (0.72).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
45 matches · 44% win rate
On Ancient −28 ELO
41 matches · 51% win rate
On Fridays −16 ELO, win rate 32%

HabibiSalam loses the most ELO in match 2 of the day: −29 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
52% better than 53%
0.80 better than 80%
82.6 better than 64%
1.12 better than 81%
56% of 313 duels better than 80%
40% of 52 situations better than 56%
Dust 245
42% better than 22%
0.77 better than 70%
83.0 better than 65%
1.05 better than 63%
59% of 243 duels better than 89%
33% of 39 situations better than 38%
Ancient41
51% better than 53%
0.79 better than 77%
85.4 better than 77%
1.07 better than 69%
62% of 219 duels better than 95%
40% of 20 situations better than 56%
Anubis39
46% better than 33%
0.81 better than 86%
84.8 better than 73%
1.16 better than 92%
62% of 202 duels better than 97%
35% of 26 situations better than 43%
Inferno29
59% better than 67%
0.72 better than 45%
82.2 better than 56%
1.03 better than 52%
53% of 154 duels right on the average
33% of 24 situations better than 36%
Nuke16
50% better than 32%
0.87 better than 87%
89.5 better than 80%
1.24 better than 90%
58% of 66 duels better than 76%
54% of 13 situations better than 81%
Cache8
38% -
0.78 -
79.5 -
1.09-
58% of 38 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HabibiSalam plays

Across 254 matches HabibiSalam averages K/R 0.79, ADR 83.6 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Averages 17.3 kills per match with 52% headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 121 of 254 matches the rating was 1.10 or higher (48%), in 76 it was below 0.90. In 186 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: July 2026 at 1.12. HabibiSalam loses the most ELO in match 2 of the day (−29 ELO, win rate 44%). Things go best on Mirage (+134 ELO, win rate 52%). From match no. 5 of the day on, things go best: 57% win rate, +110 ELO. Got weaker: Win rate −6 pp, ELO −517. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 83.4, Headshots at 52%. Last 30 days: 37 matches, win rate 49%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.