HaRdeN220

Russia
On FACEIT since 2019 95 matches tracked 74 matches in 30 days
ELO ▲ 208
2,183
30-day peak: 2,183
Rank EU
#142,247
Russia #40,375 in Russia
Last updated:

How does HaRdeN220 play?

Rating 1.00 K/R 0.72 ADR 78.0 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 3.1
Knife kills 1 in 95 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether HaRdeN220 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
30 matches · 63% win rate

HaRdeN220 loses the most ELO on Mirage: −20 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.85 · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
63% better than 89%
0.64 better than 10%
71.5 better than 11%
0.88 better than 8%
49% of 153 duels better than 38%
50% of 12 situations better than 82%
Dust 222
36% better than 7%
0.77 better than 67%
83.0 better than 64%
1.05 better than 56%
45% of 140 duels better than 20%
71% of 7 situations better than 99%
Ancient16
63% better than 83%
0.74 right on the average
78.8 better than 36%
1.01 better than 42%
57% of 77 duels better than 81%
20% of 5 situations better than 13%
Nuke13
54% -
0.70 -
78.5 -
0.98-
60% of 45 duels -
33% of 9 situations -
Anubis6
83% -
0.76 -
83.0 -
1.13-
48% of 25 duels -
50% of 4 situations -
Cache6
100% -
0.75 -
80.2 -
1.11-
51% of 35 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HaRdeN220 plays

Across 95 matches HaRdeN220 averages K/R 0.72, ADR 78.0 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 35 of 95 matches the rating was 1.10 or higher (37%), in 39 it was below 0.90. In 85 matches with detailed stats: 12 4Ks and 0 aces. HaRdeN220 loses the most ELO on Mirage (−20 ELO, win rate 63%). Things go best from match 5 of the day (+30 ELO, win rate 74%). From match no. 5 of the day on, things go best: 74% win rate, +30 ELO. Last 30 days: 74 matches, win rate 58%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.