HaPpYyYy

Turkey
107 matches tracked
Last updated:

How does HaPpYyYy play?

Rating 1.07 K/R 0.78 ADR 87.0 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 107 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 3.1
Knife kills 4 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.8%).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 5.5%+1.7 pp · Ø 3.8% better than 95%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 30x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 83%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
Whether HaPpYyYy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −152 ELO
34 matches · 47% win rate
On Ancient −8 ELO
20 matches · 45% win rate

HaPpYyYy loses the most ELO on Anubis: −152 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Ancient
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
47% better than 39%
0.80 better than 84%
93.2 better than 96%
1.06 better than 71%
52% of 192 duels better than 60%
43% of 23 situations better than 59%
Ancient20
45% better than 36%
0.83 better than 89%
90.0 better than 91%
1.16 better than 89%
53% of 131 duels better than 65%
33% of 9 situations better than 41%
Mirage20
50% right on the average
0.75 better than 62%
79.1 better than 47%
1.02 better than 55%
50% of 114 duels better than 47%
38% of 8 situations right on the average
Nuke14
50% -
0.67 -
79.1 -
0.90-
52% of 91 duels -
50% of 6 situations -
Cache9
44% -
0.69 -
73.6 -
0.96-
62% of 53 duels -
40% of 5 situations -
Inferno6
83% -
0.96 -
99.9 -
1.39-
61% of 44 duels -
50% of 2 situations -
Dust 24
25% -
0.88 -
94.2 -
1.24-
37% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HaPpYyYy plays

Across 107 matches HaPpYyYy averages K/R 0.78, ADR 87.0 and a rating of 1.07. Biggest strength: Rounds with first kill at 15%, better than 97% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 17.3 kills per match with 51% headshots. The strongest map is Mirage with a 50% win rate in 20 matches. In 42 of 107 matches the rating was 1.10 or higher (39%), in 35 it was below 0.90. In 107 matches with detailed stats: 30 4Ks and 0 aces. HaPpYyYy loses the most ELO on Anubis (−152 ELO, win rate 47%). Things go best on Mirage (+61 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, +6 ELO. Last 30 days: 4 matches, win rate 0%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.