HaLLer_
Name history of HaLLer_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does HaLLer_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.96 (at the start 0.99). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 88.6. Last 3 months: 84.8 (at the start 85.9). Slightly above the average (80.5).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 47% (at the start 46%). Right on the average (47%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 54% (at the start 49%). Just above the average (53%).
Best month: October 2026 with 1,675. Last 3 months: 1,675 (at the start 1,339).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 146 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
HaLLer_ loses the most ELO from match 5 of the day: −80 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 34 · Dust 2
- Highest rating in a match: 2.01 · Anubis
Maps in detail
from the last 146 matchesCompared with players on the same level who have at least 15 matches on the map.
How HaLLer_ plays
Across 146 matches HaLLer_ averages K/R 0.73 and ADR 85.1; the rating across the 125 rated matches is 0.97. Biggest strength: Utility hit rate at 45%, better than 97% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 16.1 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 33 matches. In 40 of 125 matches the rating was 1.10 or higher (32%), in 48 it was below 0.90. In 98 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. HaLLer_ loses the most ELO from match 5 of the day (−80 ELO, win rate 41%). Things go best on Ancient (+29 ELO, win rate 45%). Match no. 2 of the day goes best: 65% win rate, +28 ELO. Improved over the last three months: Win rate +5 pp, ELO +336. Unchanged in recent months: K/R at 0.73, Rating at 0.96, ADR at 84.8, Headshots at 47%. Last 30 days: 28 matches, win rate 54%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.