HYESOSPICK

Russia
On FACEIT since 2018 162 matches tracked 62 matches in 30 days
ELO ▲ 229
3,182
30-day peak: 3,182
Rank EU ▲ 3,043 places
#3,992
Russia #1,103 in Russia
30 days · prev. #7,035 · best #3,893
Last updated:

How does HYESOSPICK play?

Rating 1.16 K/R 0.81 ADR 83.8 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 162 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 4.3
Knife kills 18 in 162 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 86%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 12x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Win rate +8 pp, ELO +159
= Stayed the same
K/R at 0.82, ADR at 84.3
▼ Got worse
Headshots −4 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.75).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +139 ELO
65 matches · 48% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 45%
On Wednesdays +17 ELO, win rate 43%

HYESOSPICK loses the most ELO from match 5 of the day: +139 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.35 · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% right on the average
0.80 better than 67%
83.8 better than 57%
1.15 better than 75%
53% of 288 duels right on the average
30% of 54 situations better than 23%
Dust 239
62% better than 75%
0.80 better than 69%
82.2 better than 51%
1.14 better than 70%
51% of 186 duels better than 41%
50% of 22 situations better than 78%
Ancient23
74% better than 96%
0.85 better than 85%
87.3 better than 74%
1.25 better than 92%
56% of 111 duels better than 70%
56% of 16 situations better than 88%
Anubis12
50% -
0.80 -
80.5 -
1.14-
56% of 62 duels -
63% of 8 situations -
Cache8
50% -
0.76 -
83.9 -
1.05-
57% of 44 duels -
50% of 4 situations -
Nuke6
0% -
0.79 -
81.9 -
1.08-
54% of 28 duels -
33% of 3 situations -
Inferno5
40% -
0.89 -
91.0 -
1.29-
38% of 26 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HYESOSPICK plays

Across 162 matches HYESOSPICK averages K/R 0.81, ADR 83.8 and a rating of 1.16. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 64% headshots. The strongest map is Ancient with a 74% win rate in 23 matches. In 83 of 162 matches the rating was 1.10 or higher (51%), in 37 it was below 0.90. In 62 matches with detailed stats: 12 4Ks and 2 aces. HYESOSPICK loses the most ELO from match 5 of the day (+139 ELO, win rate 48%). Things go best on Dust 2 (+132 ELO, win rate 62%). Match no. 4 of the day goes best: 65% win rate, +45 ELO. Improved over the last three months: Rating +0.06, Win rate +8 pp, ELO +159. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.82, ADR at 84.3. Last 30 days: 62 matches, win rate 61%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.