HURIZZ

Pakistan
43 matches tracked 22 matches in 30 days
Last updated:

How does HURIZZ play?

Rating 1.04 K/R 0.78 ADR 81.8 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 43 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 12% weak 0.75 to 0.89 23% very weak below 0.75 21%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 70%
AWP share of kills 12%+1 pp · Ø 11% better than 59%
K/D 1.01+0.04 · Ø 0.97 better than 73%
Pistol kills per match 3.1
Knife kills 1 in 43 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (12.7%).

2K rounds 16.5%+3.8 pp · Ø 12.7% better than 99%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 30%
MVPs per match 2.4+0.3 · Ø 2.1 better than 84%
4Ks and aces 4x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 17%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 33%
Enemies flashed per round 0.32+0.07 · Ø 0.25 better than 72%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 5 average
Whether HURIZZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.92.

Patterns

Soon this shows where HURIZZ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 15 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 26 · Dust 2

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
53% better than 63%
0.89 better than 98%
92.5 better than 97%
1.17 better than 94%
59% of 81 duels better than 93%
67% of 3 situations better than 97%
Dust 212
58% -
0.89 -
91.7 -
1.24-
48% of 69 duels -
40% of 5 situations -
Ancient6
33% -
0.51 -
57.0 -
0.66-
26% of 34 duels -
50% of 4 situations -
Inferno5
40% -
0.66 -
71.0 -
0.85-
64% of 22 duels -
0% of 1 situations -
Cache3
67% -
0.57 -
64.9 -
0.69-
36% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HURIZZ plays

Across 43 matches HURIZZ averages K/R 0.78, ADR 81.8 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 5 players. Most room to improve: Deaths per round at 77%, better than only 14% of level 5 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 19 of 43 matches the rating was 1.10 or higher (44%), in 19 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: January 2026 at 1.30. Last 30 days: 22 matches, win rate 59%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.