HUNCHO

USA
On FACEIT since 2017 86 matches tracked
ELO ▲ 56
2,708
30-day peak: 2,708
Rank NA ▲ 139 places
#771
USA #397 in USA
30 days · prev. #910 · best #751
Last updated:

How does HUNCHO play?

Rating 1.15 (from 38 matches) K/R 0.82 ADR 87.6 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 38 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 32% good 1.10 to 1.29 26% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 8%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.26+0.22 · Ø 1.04 better than 94%
Pistol kills per match 2.8
Knife kills 1 in 86 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 84%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 6x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 65%−7 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 86.2, Headshots at 50%
▼ Got worse
Win rate −4 pp, ELO −231

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.90
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
64% better than 88%
0.87 better than 91%
94.2 better than 93%
1.25-
53% of 36 duels better than 57%
57% of 7 situations better than 92%
Nuke15
60% better than 65%
0.79 better than 61%
83.0 better than 53%
1.06-
69% of 16 duels better than 99%
-
Ancient14
43% -
0.78 -
85.7 -
1.20-
69% of 35 duels -
100% of 3 situations -
Anubis13
62% -
0.89 -
89.9 -
1.09-
59% of 29 duels -
0% of 8 situations -
Dust 29
56% -
0.66 -
71.6 -
0.96-
33% of 12 duels -
50% of 2 situations -
Inferno8
75% -
0.87 -
97.4 -
1.14-
55% of 11 duels -
0% of 3 situations -
Overpass3
33% -
0.95 -
91.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How HUNCHO plays

Across 86 matches HUNCHO averages K/R 0.82 and ADR 87.6; the rating across the 38 rated matches is 1.15. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 23 of 38 matches the rating was 1.10 or higher (61%), in 9 it was below 0.90. In 27 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.32. Things go best on Mirage (+35 ELO, win rate 64%). Got weaker: Win rate −4 pp, ELO −231. Unchanged in recent months: K/R at 0.81, ADR at 86.2, Headshots at 50%. Last 30 days: 9 matches, win rate 78%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.