HS_Mashina

Russia
On FACEIT since 2016 45 matches tracked 24 matches in 30 days
Last updated:

How does HS_Mashina play?

Rating 1.07 K/R 0.75 ADR 86.6 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

3.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 3.5+1.8 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 8x 4K, 1 ace in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.28).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 10.4+6.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.72+0.44 · Ø 0.28 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether HS_Mashina is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

Soon this shows where HS_Mashina loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 15 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.86 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 79%
0.79 better than 74%
93.0 better than 93%
1.18 better than 89%
70% of 47 duels better than 99%
57% of 21 situations better than 92%
Ancient9
33% -
0.72 -
84.0 -
1.03-
48% of 25 duels -
38% of 13 situations -
Anubis8
63% -
0.76 -
84.3 -
1.07-
52% of 23 duels -
54% of 13 situations -
Mirage7
57% -
0.73 -
78.6 -
1.04-
77% of 22 duels -
40% of 5 situations -
Inferno3
33% -
0.79 -
95.8 -
1.01-
57% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HS_Mashina plays

Across 45 matches HS_Mashina averages K/R 0.75, ADR 86.6 and a rating of 1.07. Biggest strength: Utility damage per round at 10.4, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 48% headshots. In 20 of 45 matches the rating was 1.10 or higher (44%), in 14 it was below 0.90. In 45 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 24 matches, win rate 46%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.