HQnza

Czech Republic
On FACEIT since 2021 275 matches tracked 155 matches in 30 days
ELO ▲ 37
2,079
30-day peak: 2,476
Rank EU
#192,757
Czech Republic #1,563 in Czech Republic
Last updated:

How does HQnza play?

Rating 1.02 K/R 0.72 ADR 77.8 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 275 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 8 in 275 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 28x 4K, 6 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether HQnza is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 275 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −152 ELO
40 matches · 40% win rate
On Ancient −60 ELO
37 matches · 41% win rate
Between 6:00 and 12:00 −132 ELO, win rate 42%
On Thursdays −116 ELO, win rate 46%

HQnza loses the most ELO on Inferno: −152 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
58% better than 74%
0.76 better than 61%
82.7 better than 62%
1.07 better than 66%
56% of 390 duels better than 79%
37% of 62 situations better than 47%
Dust 281
53% better than 56%
0.72 better than 41%
78.8 better than 39%
1.02 better than 46%
55% of 444 duels better than 71%
41% of 37 situations better than 61%
Inferno40
40% better than 14%
0.69 better than 31%
70.9 better than 6%
0.99 better than 35%
45% of 150 duels better than 13%
29% of 28 situations better than 28%
Ancient37
41% better than 17%
0.66 better than 12%
71.4 better than 7%
0.93 better than 17%
49% of 117 duels better than 38%
41% of 29 situations better than 57%
Cache20
55% -
0.76 -
81.6 -
1.10-
63% of 95 duels -
27% of 11 situations -
Nuke14
57% -
0.67 -
72.9 -
0.91-
51% of 59 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HQnza plays

Across 275 matches HQnza averages K/R 0.72, ADR 77.8 and a rating of 1.02. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 40% headshots. The strongest map is Mirage with a 58% win rate in 83 matches. In 109 of 275 matches the rating was 1.10 or higher (40%), in 103 it was below 0.90. In 275 matches with detailed stats: 28 4Ks and 6 aces. HQnza loses the most ELO on Inferno (−152 ELO, win rate 40%). Things go best on Mirage (+143 ELO, win rate 58%). Match no. 2 of the day goes best: 60% win rate, +80 ELO. Last 30 days: 155 matches, win rate 51%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.