HQMLeader

Russia
On FACEIT since 2020 333 matches tracked 67 matches in 30 days
Last updated:

How does HQMLeader play?

Rating 0.94 (from 262 matches) K/R 0.65 ADR 71.9 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 262 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.92−0.08 · Ø 1.00 better than 11%
Pistol kills per match 2.7
Knife kills 3 in 333 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 11%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 7%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 34x 4K, 0 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +5.0, Headshots +4 pp, Win rate +7 pp, ELO +221
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.66 (at the start 0.61). Clearly below the average (0.72).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −181 ELO
62 matches · 42% win rate
On Anubis −91 ELO
44 matches · 39% win rate
On Sundays −10 ELO, win rate 38%

HQMLeader loses the most ELO in match 2 of the day: −181 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 11 wins in a row · Ancient
  3. Highest rating in a match: 2.51 · Mirage

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 57%
0.67 better than 18%
72.6 better than 12%
0.95 better than 23%
47% of 302 duels better than 25%
43% of 37 situations better than 65%
Ancient74
55% better than 58%
0.67 better than 14%
73.2 better than 10%
0.96 better than 23%
47% of 334 duels better than 25%
44% of 62 situations better than 67%
Nuke46
63% better than 76%
0.67 better than 17%
72.4 better than 12%
0.95 better than 20%
42% of 200 duels better than 12%
31% of 32 situations better than 28%
Anubis44
39% better than 12%
0.60 better than 2%
69.3 better than 4%
0.86 better than 4%
48% of 164 duels better than 28%
33% of 27 situations better than 36%
Inferno33
52% better than 38%
0.64 better than 6%
73.3 better than 11%
0.94 better than 13%
40% of 114 duels better than 2%
38% of 24 situations better than 46%
Dust 227
37% better than 8%
0.61 better than 4%
70.2 better than 6%
0.89 better than 8%
42% of 124 duels better than 8%
42% of 12 situations better than 64%
Cache23
52% -
0.67 -
70.6 -
1.01-
43% of 86 duels -
20% of 10 situations -
Vertigo9
67% -
0.69 -
71.1 -
0.99-
43% of 44 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HQMLeader plays

Across 333 matches HQMLeader averages K/R 0.65 and ADR 71.9; the rating across the 262 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 71.9, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 46 matches. In 81 of 262 matches the rating was 1.10 or higher (31%), in 121 it was below 0.90. In 262 matches with detailed stats: 34 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. HQMLeader loses the most ELO in match 2 of the day (−181 ELO, win rate 42%). Things go best on Nuke (+78 ELO, win rate 63%). From match no. 5 of the day on, things go best: 65% win rate, −45 ELO. Improved over the last three months: K/R +0.05, ADR +5.0, Headshots +4 pp, Win rate +7 pp, ELO +221. Last 30 days: 67 matches, win rate 46%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.