HOWBOWX

Russia
On FACEIT since 2022 405 matches tracked 174 matches in 30 days
ELO ▼ 57
2,775
30-day peak: 3,015
Rank EU ▼ 10,533 places
#18,835
Russia #2,114 in Russia
30 days · prev. #8,302 · best #8,139
Last updated:

How does HOWBOWX play?

Rating 1.03 K/R 0.74 ADR 80.1 from 405 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 405 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.2
Knife kills 4 in 405 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 67x 4K, 6 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 84%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 79.8
▼ Got worse
K/R −0.05, Rating −0.08, Win rate −7 pp, ELO −301

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 405 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −75 ELO
32 matches · 38% win rate
On Dust 2 −55 ELO
80 matches · 40% win rate
Between 12:00 and 18:00 −37 ELO, win rate 41%
On Sundays −50 ELO, win rate 42%

HOWBOWX loses the most ELO on Nuke: −75 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 405 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage171
52% better than 44%
0.79 better than 66%
84.7 better than 64%
1.09 better than 62%
54% of 691 duels better than 61%
43% of 70 situations better than 64%
Dust 280
40% better than 10%
0.71 better than 30%
76.2 better than 22%
1.00 better than 29%
44% of 285 duels better than 12%
47% of 43 situations better than 74%
Anubis48
56% better than 58%
0.65 better than 9%
75.4 better than 17%
0.91 better than 8%
49% of 171 duels better than 32%
41% of 32 situations better than 57%
Ancient43
56% better than 58%
0.71 better than 27%
74.4 better than 13%
1.01 better than 35%
45% of 189 duels better than 13%
43% of 30 situations better than 62%
Nuke32
38% better than 5%
0.72 better than 29%
80.4 better than 39%
0.97 better than 17%
52% of 126 duels better than 44%
52% of 21 situations better than 80%
Cache14
43% -
0.77 -
84.7 -
1.05-
48% of 64 duels -
56% of 9 situations -
Inferno14
14% -
0.69 -
74.8 -
0.94-
46% of 54 duels -
50% of 4 situations -
Vertigo3
33% -
0.80 -
80.4 -
1.10-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HOWBOWX plays

Across 405 matches HOWBOWX averages K/R 0.74, ADR 80.1 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Anubis with a 56% win rate in 48 matches. In 170 of 405 matches the rating was 1.10 or higher (42%), in 142 it was below 0.90. In 342 matches with detailed stats: 67 4Ks and 6 aces. Best month by rating: July 2026 at 1.10. HOWBOWX loses the most ELO on Nuke (−75 ELO, win rate 38%). Things go best on Mirage (+116 ELO, win rate 52%). Match no. 3 of the day goes best: 54% win rate, +67 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.08, Win rate −7 pp, ELO −301. Unchanged in recent months: ADR at 79.8. Last 30 days: 174 matches, win rate 49%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.