HOTSINCE96

Chile
On FACEIT since 2020 174 matches tracked 45 matches in 30 days
ELO ▲ 104
2,552
30-day peak: 2,613
Rank SA ▼ 60 places
#1,002
Chile #32 in Chile
30 days · prev. #942 · best #687
Last updated:

How does HOTSINCE96 play?

Rating 1.08 (from 143 matches) K/R 0.77 ADR 84.6 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.2
Knife kills 6 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 15x 4K, 3 aces in 92 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 7.7+3.6 · Ø 4.1 better than 98%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Headshots +2 pp, Win rate +5 pp, ELO +286
= Stayed the same
K/R at 0.77, ADR at 84.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
44 matches · 55% win rate
On Inferno −9 ELO
24 matches · 54% win rate
Between 6:00 and 12:00 +43 ELO, win rate 38%
On Sundays +41 ELO, win rate 47%

HOTSINCE96 loses the most ELO on Mirage: −21 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
53% right on the average
0.74 better than 47%
81.3 right on the average
1.06 better than 54%
42% of 178 duels better than 8%
49% of 37 situations better than 78%
Mirage44
55% better than 60%
0.74 better than 46%
83.2 better than 60%
1.01 better than 38%
41% of 154 duels better than 5%
32% of 22 situations better than 28%
Inferno24
54% better than 39%
0.80 better than 60%
89.0 better than 67%
1.15 better than 63%
62% of 97 duels better than 87%
45% of 11 situations better than 69%
Nuke19
58% better than 60%
0.82 better than 73%
87.5 better than 73%
1.12-
59% of 88 duels better than 81%
44% of 9 situations better than 62%
Anubis11
45% -
0.75 -
80.3 -
1.04-
44% of 27 duels -
60% of 10 situations -
Ancient9
44% -
0.80 -
90.8 -
1.01-
68% of 28 duels -
13% of 8 situations -
Cache9
56% -
0.87 -
93.8 -
1.27-
68% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HOTSINCE96 plays

Across 174 matches HOTSINCE96 averages K/R 0.77 and ADR 84.6; the rating across the 143 rated matches is 1.08. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 69 of 143 matches the rating was 1.10 or higher (48%), in 41 it was below 0.90. In 92 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. HOTSINCE96 loses the most ELO on Mirage (−21 ELO, win rate 55%). Things go best in match 3 of the day (+43 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +43 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp, Win rate +5 pp, ELO +286. Unchanged in recent months: K/R at 0.77, ADR at 84.8. Last 30 days: 45 matches, win rate 58%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.