HOOB-UA

Ukraine
200 matches tracked 18 matches in 30 days
Last updated:

How does HOOB-UA play?

Rating 1.04 K/R 0.78 ADR 86.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 24% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 56%+6 pp · Ø 50% better than 92%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.2
Knife kills 3 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 92%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 35x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, Win rate +6 pp, ELO +177
= Stayed the same
ADR at 87.3
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.77 (at the start 0.81). Clearly above the average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
40 matches · 35% win rate
On Dust 2 −19 ELO
58 matches · 59% win rate
Between 18:00 and 24:00 +29 ELO, win rate 45%
On Mondays −114 ELO, win rate 33%

HOOB-UA loses the most ELO in match 2 of the day: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 44 · Ancient
  3. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
59% better than 80%
0.82 better than 90%
87.8 better than 87%
1.11 better than 84%
57% of 418 duels better than 86%
46% of 26 situations better than 74%
Ancient45
47% better than 41%
0.84 better than 91%
95.9 better than 97%
1.10 better than 82%
56% of 423 duels better than 80%
35% of 17 situations better than 46%
Mirage33
48% better than 41%
0.75 better than 62%
83.6 better than 68%
0.97 better than 37%
58% of 230 duels better than 88%
44% of 9 situations better than 69%
Anubis29
52% better than 53%
0.72 right on the average
82.2 better than 65%
0.98 better than 42%
54% of 210 duels better than 70%
38% of 8 situations better than 46%
Inferno14
64% -
0.76 -
87.7 -
0.99-
58% of 110 duels -
0% of 3 situations -
Cache10
30% -
0.75 -
79.7 -
1.00-
59% of 56 duels -
67% of 3 situations -
Nuke10
30% -
0.64 -
76.2 -
0.85-
53% of 81 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HOOB-UA plays

Across 200 matches HOOB-UA averages K/R 0.78, ADR 86.9 and a rating of 1.04. Biggest strength: Rounds with first kill at 20%, better than 99% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 17.1 kills per match with 39% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 84 of 200 matches the rating was 1.10 or higher (42%), in 85 it was below 0.90. In 146 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. HOOB-UA loses the most ELO in match 2 of the day (−26 ELO, win rate 35%). Things go best in match 3 of the day (+105 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +105 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +177. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 87.3. Last 30 days: 18 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.