HOIDHULUU

Norfolk Island
On FACEIT since 2017 197 matches tracked 30 matches in 30 days
Last updated:

How does HOIDHULUU play?

Rating 1.07 (from 147 matches) K/R 0.76 ADR 83.5 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 147 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.1
Knife kills 3 in 197 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 28x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 84.4
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
41 matches · 46% win rate
On Inferno −39 ELO
34 matches · 50% win rate
Between 18:00 and 24:00 −21 ELO, win rate 40%
On Tuesdays +26 ELO, win rate 39%

HOIDHULUU loses the most ELO on Ancient: −68 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
46% better than 28%
0.75 right on the average
82.6 better than 54%
1.03 right on the average
54% of 149 duels better than 62%
29% of 17 situations better than 27%
Dust 241
46% better than 30%
0.78 better than 67%
85.1 better than 68%
1.04 right on the average
54% of 135 duels better than 65%
50% of 14 situations better than 81%
Anubis37
51% better than 45%
0.75 right on the average
81.0 better than 49%
1.10 better than 69%
53% of 154 duels better than 57%
28% of 18 situations better than 24%
Inferno34
50% better than 38%
0.76 better than 54%
82.3 better than 49%
1.06 right on the average
50% of 137 duels better than 28%
25% of 8 situations better than 21%
Mirage27
41% better than 14%
0.79 better than 69%
88.7 better than 83%
1.07 better than 60%
50% of 103 duels better than 42%
44% of 9 situations better than 69%
Nuke15
53% better than 45%
0.77 better than 55%
80.3 better than 40%
1.10-
47% of 72 duels better than 23%
50% of 8 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How HOIDHULUU plays

Across 197 matches HOIDHULUU averages K/R 0.76 and ADR 83.5; the rating across the 147 rated matches is 1.07. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Nuke with a 53% win rate in 15 matches. In 62 of 147 matches the rating was 1.10 or higher (42%), in 53 it was below 0.90. In 138 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.14. HOIDHULUU loses the most ELO on Ancient (−68 ELO, win rate 46%). Things go best on Mirage (+78 ELO, win rate 41%). Match no. 2 of the day goes best: 53% win rate, +71 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 84.4. Last 30 days: 30 matches, win rate 40%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.