HOBBYHORSING

Poland
214 matches tracked
ELO
3,000
Peak across the last 214 matches: 3,000
Rank EU ▼ 1,085 places
#8,375
Poland #417 in Poland
30 days · prev. #7,290 · best #7,290
Last updated:

How does HOBBYHORSING play?

Rating 1.06 (from 213 matches) K/R 0.76 ADR 82.6 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 213 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.9
Knife kills 1 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Headshots +4 pp, Win rate +6 pp, ELO +244
= Stayed the same
ADR at 83.6
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −149 ELO
27 matches · 22% win rate
On Anubis −119 ELO
34 matches · 47% win rate
Between 0:00 and 6:00 −194 ELO, win rate 46%
On Fridays −45 ELO, win rate 33%

HOBBYHORSING loses the most ELO in match 4 of the day: −149 ELO, 22% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.08 · Cache
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
48% better than 22%
0.78 better than 59%
83.9 better than 58%
1.08 better than 54%
50% of 242 duels better than 34%
43% of 47 situations better than 63%
Ancient44
45% better than 18%
0.74 better than 40%
82.3 better than 50%
1.03 better than 39%
61% of 143 duels better than 90%
44% of 27 situations better than 66%
Dust 243
53% better than 43%
0.71 better than 27%
78.5 better than 31%
0.98 better than 20%
54% of 136 duels better than 58%
25% of 20 situations better than 15%
Anubis34
47% better than 23%
0.72 better than 33%
80.8 better than 45%
1.00 better than 29%
53% of 116 duels right on the average
41% of 17 situations better than 56%
Cache14
86% -
0.88 -
91.6 -
1.32-
68% of 37 duels -
25% of 8 situations -
Inferno6
50% -
0.71 -
73.3 -
1.10-
53% of 17 duels -
100% of 2 situations -
Nuke4
50% -
0.87 -
94.3 -
1.15-
48% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HOBBYHORSING plays

Across 214 matches HOBBYHORSING averages K/R 0.76 and ADR 82.6; the rating across the 213 rated matches is 1.06. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 60% headshots. The strongest map is Cache with a 86% win rate in 14 matches. In 89 of 213 matches the rating was 1.10 or higher (42%), in 73 it was below 0.90. In 139 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. HOBBYHORSING loses the most ELO in match 4 of the day (−149 ELO, win rate 22%). Things go best in match 1 of the day (+257 ELO, win rate 59%). Match no. 3 of the day goes best: 61% win rate, −80 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Headshots +4 pp, Win rate +6 pp, ELO +244. Unchanged in recent months: ADR at 83.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.