HLanda-

JP
341 matches tracked 114 matches in 30 days
Last updated:

How does HLanda- play?

Rating 0.92 (from 21 matches) K/R 0.70 ADR 79.9 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 38% weak 0.75 to 0.89 33% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 47%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 17%−4 pp better than 24%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 3%−7 pp better than 18%
K/D 0.990.00 level
Pistol kills per match 2.3
Knife kills 6 in 341 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.2 pp better than 41%
Rounds with 3K 3.5%−0.4 pp better than 31%
MVPs per match 2.20.0 level
4Ks and aces 47x 4K, 4 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.6+1.4 better than 82%
Enemies flashed per round 0.47+0.19 better than 90%
Rounds with a death 71%−2.0 pp better than 70%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +3 pp, ELO +188
= Stayed the same
K/R at 0.70, ADR at 79.8, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71).

Patterns

From the last 341 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −88 ELO
66 matches · 44% wins
On Dust 2 −81 ELO
72 matches · 51% wins
On Mirage −23 ELO
125 matches · 46% wins

HLanda- loses the most ELO in match 1 of the day: −88 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
46% better than 33%
0.68 better than 25%
80.3 better than 53%
0.76–
48% of 598 duels better than 36%
47% of 66 situations better than 76%
Dust 272
51% better than 53%
0.72 better than 47%
78.0 better than 40%
1.00–
51% of 337 duels level
45% of 40 situations better than 72%
Anubis43
56% better than 63%
0.73 level
82.8 better than 64%
1.05–
48% of 235 duels better than 35%
28% of 18 situations better than 23%
Ancient32
66% better than 91%
0.77 better than 71%
86.0 better than 77%
1.01–
55% of 170 duels better than 72%
25% of 12 situations better than 18%
Nuke32
59% better than 63%
0.66 better than 14%
76.7 better than 31%
0.49–
44% of 154 duels better than 13%
35% of 17 situations better than 43%
Inferno22
59% better than 71%
0.70 better than 40%
77.4 better than 41%
0.88–
47% of 83 duels better than 26%
64% of 11 situations better than 95%
Cache12
33% –
0.62 –
72.4 –
0.79–
38% of 53 duels –
17% of 6 situations –
Vertigo3
67% –
0.74 –
85.7 –
-
58% of 12 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How HLanda- plays

Across 341 matches HLanda- averages K/R 0.70 and ADR 79.9; the rating across the 21 rated matches is 0.92. Biggest strength: Utility damage per round at 5.6. That is better than 82% of players on level 8. Most room to improve: Opening duels won at 47%. That is better than only 22% of players on level 8. On average 15.4 kills per match, 48% of them headshots. The strongest map is Ancient with a 66% win rate in 32 matches. In 3 of 21 matches the rating was 1.10 or higher (14%), in 10 it was below 0.90. In 279 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: October 2026 at 0.92. HLanda- loses the most ELO in match 1 of the day (−88 ELO, win rate 44%). Things go best on Ancient (+68 ELO, win rate 66%). Improved over the last three months: Headshots +3 pp, ELO +188. Unchanged in recent months: K/R at 0.70, ADR at 79.8, Win rate at 52%. Last 30 days: 114 matches, win rate 52%, ELO balance −68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.