HILTI__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.02 K/D and so slightly above the average (0.97).
Impact
AverageExactly 2 kills in 14.1% of rounds and so clearly above the average (12.9%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.01 (at the start 0.98). Slightly above the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 81.4. Last 3 months: 78.9 (at the start 76.6). Just above the average (78.3).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 46% (at the start 41%). Slightly above the average (44%).
Matches won (win rate)
Best month: July 2026 with 75%. Last 3 months: 51% (at the start 57%). Just below the average (52%).
Best month: October 2026 with 1,170.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
HILTI__ loses the most ELO in match 2 of the day: −37 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Nuke
- Most kills in a match: 27 · Mirage
- Longest win streak: 10 wins in a row · Ancient
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How HILTI__ plays
Across 83 matches HILTI__ averages K/R 0.71, ADR 78.0 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 91% of level 5 players. Averages 15.7 kills per match with 45% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 29 of 83 matches the rating was 1.10 or higher (35%), in 29 it was below 0.90. In 53 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. HILTI__ loses the most ELO in match 2 of the day (−37 ELO, win rate 46%). Things go best in match 1 of the day (−22 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −22 ELO. Improved over the last three months: K/R +0.04, Headshots +5 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: Rating at 1.01, ADR at 78.9. Last 30 days: 28 matches, win rate 64%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.