HIGHQUALITYR

Russia
On FACEIT since 2020 284 matches tracked 75 matches in 30 days
ELO ▼ 44
2,309
30-day peak: 2,378
Rank EU
#97,337
Russia #27,699 in Russia
Last updated:

How does HIGHQUALITYR play?

Rating 0.96 K/R 0.69 ADR 78.8 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.6
Knife kills 2 in 284 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 34x 4K, 7 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.14, ADR +10.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −10 pp, ELO −430

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.60). Slightly below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
54 matches · 35% win rate
On Nuke −60 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 39%
On Thursdays −3 ELO, win rate 44%

HIGHQUALITYR loses the most ELO on Ancient: −68 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 53 · Ancient
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
57% better than 69%
0.72 better than 37%
80.9 better than 49%
1.01 better than 41%
54% of 288 duels better than 66%
44% of 39 situations better than 69%
Dust 264
47% better than 33%
0.71 better than 34%
82.0 better than 54%
0.98 better than 29%
45% of 269 duels better than 18%
40% of 42 situations better than 56%
Ancient54
35% better than 7%
0.67 better than 14%
75.3 better than 19%
0.93 better than 16%
48% of 206 duels better than 29%
46% of 39 situations better than 71%
Anubis41
56% better than 61%
0.69 better than 24%
79.5 better than 39%
0.94 better than 19%
53% of 163 duels better than 57%
17% of 23 situations better than 8%
Inferno21
57% better than 59%
0.67 better than 16%
76.3 better than 20%
0.92 better than 9%
44% of 80 duels better than 10%
47% of 15 situations better than 71%
Nuke21
43% better than 14%
0.63 better than 3%
73.0 better than 10%
0.89 better than 5%
37% of 90 duels better than 1%
31% of 16 situations better than 27%
Cache5
40% -
0.65 -
77.1 -
0.87-
57% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HIGHQUALITYR plays

Across 284 matches HIGHQUALITYR averages K/R 0.69, ADR 78.8 and a rating of 0.96. Biggest strength: Utility damage per round at 5.1, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.96, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Mirage with a 57% win rate in 76 matches. In 86 of 284 matches the rating was 1.10 or higher (30%), in 133 it was below 0.90. In 217 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: September 2026 at 1.03. HIGHQUALITYR loses the most ELO on Ancient (−68 ELO, win rate 35%). Things go best on Dust 2 (+97 ELO, win rate 47%). Match no. 2 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +10.2. Got weaker: Headshots −2 pp, Win rate −10 pp, ELO −430. Last 30 days: 75 matches, win rate 55%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.