HH-88
Name history of HH-88
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Weakness37% of opening duels won and so well below the average (50%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (3.9%).
Utility and deaths
Average33% of nades dealing damage or blinding and so slightly below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.65. Last 3 months: 0.62 (at the start 0.64). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: May 2026 with 0.92. Last 3 months: 0.86 (at the start 0.92). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 72.4. Last 3 months: 70.0 (at the start 72.0). Clearly below the average (79.6).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months unchanged at 47%. Slightly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 65%. Last 3 months: 60% (at the start 55%). Well above the average (49%).
Best month: August 2026 with 2,025. Last 3 months: 2,025 (at the start 1,947).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.78 · Cache
- Longest win streak: 5 wins in a row · Cache
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How HH-88 plays
Across 84 matches HH-88 averages K/R 0.63, ADR 71.0 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 9 players. Averages 14.3 kills per match with 47% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 17 of 84 matches the rating was 1.10 or higher (20%), in 48 it was below 0.90. In 40 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: May 2026 at 0.92. Things go best in match 2 of the day (+28 ELO, win rate 65%). Match no. 1 of the day goes best: 70% win rate, −28 ELO. Improved over the last three months: Win rate +5 pp, ELO +78. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.62, ADR at 70.0, Headshots at 47%. Last 30 days: 17 matches, win rate 65%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.